#117062: "Ganymede Colony now prompts player to choose only valid spot on board—why?"
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Detayli tanim
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• Eğer varsa, lütfen ekranda gördüğünüz hata mesajını kopyalayın/yapıştırın.
On previous tables, when I'd played Ganymede Colony, I'm pretty sure that I remember that the interface would just put the tile in the sole reserved spot for that card's tile.
Now, however, I see the following in the action bar:
"You must select a location to place a city, cannot place adjacent to another city [Ganymede Colony] [Show on Map] "
Prompting the player to validate the only legal spot on the board—which will always be available and never be blocked—seems to be a waste of players' time and a regression of the implementation. -
• Lütfen ne yapmak istediğini, ne yaptığını ve ne olduğunu açıkla.
• Hangi browseri kullaniyorsun?
Google Chrome v96
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• Lütfen görüntülenen metni kendi diliniz yerine İngilizce olarak kopyalayın/yapıştırın. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Bu metin çeviri sisteminde mevcut mu? Evet ise 24 saatten fazla bir süredir tercüme edildi mi?
On previous tables, when I'd played Ganymede Colony, I'm pretty sure that I remember that the interface would just put the tile in the sole reserved spot for that card's tile.
Now, however, I see the following in the action bar:
"You must select a location to place a city, cannot place adjacent to another city [Ganymede Colony] [Show on Map] "
Prompting the player to validate the only legal spot on the board—which will always be available and never be blocked—seems to be a waste of players' time and a regression of the implementation. • Hangi browseri kullaniyorsun?
Google Chrome v96
-
• Lütfen önerinizi tam ve net olarak açıklayın, böylece ne demek istediğinizi mümkün olduğunca kolay anlayabiliriz.
On previous tables, when I'd played Ganymede Colony, I'm pretty sure that I remember that the interface would just put the tile in the sole reserved spot for that card's tile.
Now, however, I see the following in the action bar:
"You must select a location to place a city, cannot place adjacent to another city [Ganymede Colony] [Show on Map] "
Prompting the player to validate the only legal spot on the board—which will always be available and never be blocked—seems to be a waste of players' time and a regression of the implementation. • Hangi browseri kullaniyorsun?
Google Chrome v96
-
• Engellendiğinizde ekranda ne belirdi (Boş ekran? Oyun arayüzünün bir parçası mı? Hata mesajı?)
On previous tables, when I'd played Ganymede Colony, I'm pretty sure that I remember that the interface would just put the tile in the sole reserved spot for that card's tile.
Now, however, I see the following in the action bar:
"You must select a location to place a city, cannot place adjacent to another city [Ganymede Colony] [Show on Map] "
Prompting the player to validate the only legal spot on the board—which will always be available and never be blocked—seems to be a waste of players' time and a regression of the implementation. • Hangi browseri kullaniyorsun?
Google Chrome v96
-
• Kuralların hangi kısmına BGA adaptasyonu tarafından saygı gösterilmedi
On previous tables, when I'd played Ganymede Colony, I'm pretty sure that I remember that the interface would just put the tile in the sole reserved spot for that card's tile.
Now, however, I see the following in the action bar:
"You must select a location to place a city, cannot place adjacent to another city [Ganymede Colony] [Show on Map] "
Prompting the player to validate the only legal spot on the board—which will always be available and never be blocked—seems to be a waste of players' time and a regression of the implementation. -
• Kural ihlali oyun tekrarında görünür mü? Eğer evet ise, hangi hareket numarası?
• Hangi browseri kullaniyorsun?
Google Chrome v96
-
• Hangi oyun aksiyonu yapmak istedin?
On previous tables, when I'd played Ganymede Colony, I'm pretty sure that I remember that the interface would just put the tile in the sole reserved spot for that card's tile.
Now, however, I see the following in the action bar:
"You must select a location to place a city, cannot place adjacent to another city [Ganymede Colony] [Show on Map] "
Prompting the player to validate the only legal spot on the board—which will always be available and never be blocked—seems to be a waste of players' time and a regression of the implementation. -
• Bu oyun eylemini tetiklemek için ne yapmaya çalışıyorsun?
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• Bunu yapmaya çalıştığınızda ne oldu (hata mesajı, oyun durum çubuğu mesajı, ...)?
• Hangi browseri kullaniyorsun?
Google Chrome v96
-
• Oyunun hangi aşamasında sorun oluştu (mevcut oyun talimatı neydi)?
On previous tables, when I'd played Ganymede Colony, I'm pretty sure that I remember that the interface would just put the tile in the sole reserved spot for that card's tile.
Now, however, I see the following in the action bar:
"You must select a location to place a city, cannot place adjacent to another city [Ganymede Colony] [Show on Map] "
Prompting the player to validate the only legal spot on the board—which will always be available and never be blocked—seems to be a waste of players' time and a regression of the implementation. -
• Oyunda bu hamleyi yapmaya çalıştığınızda ne oldu (hata mesajı, oyun durum çubuğu mesajı, ...)?
• Hangi browseri kullaniyorsun?
Google Chrome v96
-
• Lütfen görüntü sorununu açıklayın. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
On previous tables, when I'd played Ganymede Colony, I'm pretty sure that I remember that the interface would just put the tile in the sole reserved spot for that card's tile.
Now, however, I see the following in the action bar:
"You must select a location to place a city, cannot place adjacent to another city [Ganymede Colony] [Show on Map] "
Prompting the player to validate the only legal spot on the board—which will always be available and never be blocked—seems to be a waste of players' time and a regression of the implementation. • Hangi browseri kullaniyorsun?
Google Chrome v96
-
• Lütfen görüntülenen metni kendi diliniz yerine İngilizce olarak kopyalayın/yapıştırın. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Bu metin çeviri sisteminde mevcut mu? Evet ise 24 saatten fazla bir süredir tercüme edildi mi?
On previous tables, when I'd played Ganymede Colony, I'm pretty sure that I remember that the interface would just put the tile in the sole reserved spot for that card's tile.
Now, however, I see the following in the action bar:
"You must select a location to place a city, cannot place adjacent to another city [Ganymede Colony] [Show on Map] "
Prompting the player to validate the only legal spot on the board—which will always be available and never be blocked—seems to be a waste of players' time and a regression of the implementation. • Hangi browseri kullaniyorsun?
Google Chrome v96
-
• Lütfen önerinizi tam ve net olarak açıklayın, böylece ne demek istediğinizi mümkün olduğunca kolay anlayabiliriz.
On previous tables, when I'd played Ganymede Colony, I'm pretty sure that I remember that the interface would just put the tile in the sole reserved spot for that card's tile.
Now, however, I see the following in the action bar:
"You must select a location to place a city, cannot place adjacent to another city [Ganymede Colony] [Show on Map] "
Prompting the player to validate the only legal spot on the board—which will always be available and never be blocked—seems to be a waste of players' time and a regression of the implementation. • Hangi browseri kullaniyorsun?
Google Chrome v96
Rapor geçmişi
Personally I hate hitting "Whatever" when there are a bunch of choices that order doesn't matter. Gain one ore, 3 MC and give 2 plants to someone else. Order will never matter so I'd prefer it just to happen, but I understand why the developer doesn't want to try and figure out when it matters and when it doesn't.
I honestly would rather have ALL those multi-actions automatically applied and then report the tiny minority of cases where exceptions are needed. The order of the Prelude cards is actually the only one I can think of. After hundreds of games, I literally can't think of a single instance where the order of the card effects mattered. There isn't a player window for other actions in between recieving any of them. I also play this game on a dedicated app for it where the card effect order is all automatic, and it hasn't ever made a bit of difference.
Bu rapora ekleme yap
- Başka bir masa ID / hareket ID
- F5 sorunu çözdü mü?
- Bu sorun cok mu oluyor ? Her zaman mi ? Tesadüfen mi ?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
