#135959: "Implement "real time" ressources depletion"
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| # | Status | Votes | Game | Type | Title | Last update |
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Detayli tanim
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• Eğer varsa, lütfen ekranda gördüğünüz hata mesajını kopyalayın/yapıştırın.
When you perform a Plant or Tend Field action, and you have multiple seeds to plant or tend, the total ressource remaining (either fert on the left side of the board, or water on the right one) is only updated once you have pressed the "finish planting" or "finish tending" button.
This surprised me much the first time I played this game, for I was waiting for the ressource to be updated after each plant or tend action.
For example if I have 2 blueberry bushes to plant and 5 Fert, presently the game lets me plant both while fert level remains 5, and goes down to 1 only once I have pressed "finish planting. I would expect fert level to go down to 3 once I have planted the first bush, THEN go down to 1 once I have planted the second. This is even worse when you have multiple seed to plant or tend which require different ressources.
That's what I call "real time" ressources depletion. Tracking ressources depletion as it is required now is not a big deal, but it would be much more pleasant to play if it was made automatically as described before. -
• Lütfen ne yapmak istediğini, ne yaptığını ve ne olduğunu açıkla.
• Hangi browseri kullaniyorsun?
Mozilla v5
-
• Lütfen görüntülenen metni kendi diliniz yerine İngilizce olarak kopyalayın/yapıştırın. Bu hatanın bir ekran görüntüsüne sahipseniz (iyi uygulama), onu yüklemek ve bağlantıyı buraya kopyalamak / yapıştırmak için Imgur.com kullanabilirsiniz.
When you perform a Plant or Tend Field action, and you have multiple seeds to plant or tend, the total ressource remaining (either fert on the left side of the board, or water on the right one) is only updated once you have pressed the "finish planting" or "finish tending" button.
This surprised me much the first time I played this game, for I was waiting for the ressource to be updated after each plant or tend action.
For example if I have 2 blueberry bushes to plant and 5 Fert, presently the game lets me plant both while fert level remains 5, and goes down to 1 only once I have pressed "finish planting. I would expect fert level to go down to 3 once I have planted the first bush, THEN go down to 1 once I have planted the second. This is even worse when you have multiple seed to plant or tend which require different ressources.
That's what I call "real time" ressources depletion. Tracking ressources depletion as it is required now is not a big deal, but it would be much more pleasant to play if it was made automatically as described before. -
• Bu metin çeviri sisteminde mevcut mu? Evet ise 24 saatten fazla bir süredir tercüme edildi mi?
• Hangi browseri kullaniyorsun?
Mozilla v5
-
• Lütfen önerinizi tam ve net olarak açıklayın, böylece ne demek istediğinizi mümkün olduğunca kolay anlayabiliriz.
When you perform a Plant or Tend Field action, and you have multiple seeds to plant or tend, the total ressource remaining (either fert on the left side of the board, or water on the right one) is only updated once you have pressed the "finish planting" or "finish tending" button.
This surprised me much the first time I played this game, for I was waiting for the ressource to be updated after each plant or tend action.
For example if I have 2 blueberry bushes to plant and 5 Fert, presently the game lets me plant both while fert level remains 5, and goes down to 1 only once I have pressed "finish planting. I would expect fert level to go down to 3 once I have planted the first bush, THEN go down to 1 once I have planted the second. This is even worse when you have multiple seed to plant or tend which require different ressources.
That's what I call "real time" ressources depletion. Tracking ressources depletion as it is required now is not a big deal, but it would be much more pleasant to play if it was made automatically as described before. • Hangi browseri kullaniyorsun?
Mozilla v5
-
• Engellendiğinizde ekranda ne belirdi (Boş ekran? Oyun arayüzünün bir parçası mı? Hata mesajı?)
When you perform a Plant or Tend Field action, and you have multiple seeds to plant or tend, the total ressource remaining (either fert on the left side of the board, or water on the right one) is only updated once you have pressed the "finish planting" or "finish tending" button.
This surprised me much the first time I played this game, for I was waiting for the ressource to be updated after each plant or tend action.
For example if I have 2 blueberry bushes to plant and 5 Fert, presently the game lets me plant both while fert level remains 5, and goes down to 1 only once I have pressed "finish planting. I would expect fert level to go down to 3 once I have planted the first bush, THEN go down to 1 once I have planted the second. This is even worse when you have multiple seed to plant or tend which require different ressources.
That's what I call "real time" ressources depletion. Tracking ressources depletion as it is required now is not a big deal, but it would be much more pleasant to play if it was made automatically as described before. • Hangi browseri kullaniyorsun?
Mozilla v5
-
• Kuralların hangi kısmına BGA adaptasyonu tarafından saygı gösterilmedi
When you perform a Plant or Tend Field action, and you have multiple seeds to plant or tend, the total ressource remaining (either fert on the left side of the board, or water on the right one) is only updated once you have pressed the "finish planting" or "finish tending" button.
This surprised me much the first time I played this game, for I was waiting for the ressource to be updated after each plant or tend action.
For example if I have 2 blueberry bushes to plant and 5 Fert, presently the game lets me plant both while fert level remains 5, and goes down to 1 only once I have pressed "finish planting. I would expect fert level to go down to 3 once I have planted the first bush, THEN go down to 1 once I have planted the second. This is even worse when you have multiple seed to plant or tend which require different ressources.
That's what I call "real time" ressources depletion. Tracking ressources depletion as it is required now is not a big deal, but it would be much more pleasant to play if it was made automatically as described before. -
• Kural ihlali oyun tekrarında görünür mü? Eğer evet ise, hangi hareket numarası?
• Hangi browseri kullaniyorsun?
Mozilla v5
-
• Hangi oyun aksiyonu yapmak istedin?
When you perform a Plant or Tend Field action, and you have multiple seeds to plant or tend, the total ressource remaining (either fert on the left side of the board, or water on the right one) is only updated once you have pressed the "finish planting" or "finish tending" button.
This surprised me much the first time I played this game, for I was waiting for the ressource to be updated after each plant or tend action.
For example if I have 2 blueberry bushes to plant and 5 Fert, presently the game lets me plant both while fert level remains 5, and goes down to 1 only once I have pressed "finish planting. I would expect fert level to go down to 3 once I have planted the first bush, THEN go down to 1 once I have planted the second. This is even worse when you have multiple seed to plant or tend which require different ressources.
That's what I call "real time" ressources depletion. Tracking ressources depletion as it is required now is not a big deal, but it would be much more pleasant to play if it was made automatically as described before. -
• Bu oyun eylemini tetiklemek için ne yapmaya çalışıyorsun?
-
• Bunu yapmaya çalıştığınızda ne oldu (hata mesajı, oyun durum çubuğu mesajı, ...)?
• Hangi browseri kullaniyorsun?
Mozilla v5
-
• Oyunun hangi aşamasında sorun oluştu (mevcut oyun talimatı neydi)?
When you perform a Plant or Tend Field action, and you have multiple seeds to plant or tend, the total ressource remaining (either fert on the left side of the board, or water on the right one) is only updated once you have pressed the "finish planting" or "finish tending" button.
This surprised me much the first time I played this game, for I was waiting for the ressource to be updated after each plant or tend action.
For example if I have 2 blueberry bushes to plant and 5 Fert, presently the game lets me plant both while fert level remains 5, and goes down to 1 only once I have pressed "finish planting. I would expect fert level to go down to 3 once I have planted the first bush, THEN go down to 1 once I have planted the second. This is even worse when you have multiple seed to plant or tend which require different ressources.
That's what I call "real time" ressources depletion. Tracking ressources depletion as it is required now is not a big deal, but it would be much more pleasant to play if it was made automatically as described before. -
• Oyunda bu hamleyi yapmaya çalıştığınızda ne oldu (hata mesajı, oyun durum çubuğu mesajı, ...)?
• Hangi browseri kullaniyorsun?
Mozilla v5
-
• Lütfen görüntü sorununu açıklayın. Bu hatanın bir ekran görüntüsüne sahipseniz (iyi uygulama), onu yüklemek ve bağlantıyı buraya kopyalamak / yapıştırmak için Imgur.com kullanabilirsiniz.
When you perform a Plant or Tend Field action, and you have multiple seeds to plant or tend, the total ressource remaining (either fert on the left side of the board, or water on the right one) is only updated once you have pressed the "finish planting" or "finish tending" button.
This surprised me much the first time I played this game, for I was waiting for the ressource to be updated after each plant or tend action.
For example if I have 2 blueberry bushes to plant and 5 Fert, presently the game lets me plant both while fert level remains 5, and goes down to 1 only once I have pressed "finish planting. I would expect fert level to go down to 3 once I have planted the first bush, THEN go down to 1 once I have planted the second. This is even worse when you have multiple seed to plant or tend which require different ressources.
That's what I call "real time" ressources depletion. Tracking ressources depletion as it is required now is not a big deal, but it would be much more pleasant to play if it was made automatically as described before. • Hangi browseri kullaniyorsun?
Mozilla v5
-
• Lütfen görüntülenen metni kendi diliniz yerine İngilizce olarak kopyalayın/yapıştırın. Bu hatanın bir ekran görüntüsüne sahipseniz (iyi uygulama), onu yüklemek ve bağlantıyı buraya kopyalamak / yapıştırmak için Imgur.com kullanabilirsiniz.
When you perform a Plant or Tend Field action, and you have multiple seeds to plant or tend, the total ressource remaining (either fert on the left side of the board, or water on the right one) is only updated once you have pressed the "finish planting" or "finish tending" button.
This surprised me much the first time I played this game, for I was waiting for the ressource to be updated after each plant or tend action.
For example if I have 2 blueberry bushes to plant and 5 Fert, presently the game lets me plant both while fert level remains 5, and goes down to 1 only once I have pressed "finish planting. I would expect fert level to go down to 3 once I have planted the first bush, THEN go down to 1 once I have planted the second. This is even worse when you have multiple seed to plant or tend which require different ressources.
That's what I call "real time" ressources depletion. Tracking ressources depletion as it is required now is not a big deal, but it would be much more pleasant to play if it was made automatically as described before. -
• Bu metin çeviri sisteminde mevcut mu? Evet ise 24 saatten fazla bir süredir tercüme edildi mi?
• Hangi browseri kullaniyorsun?
Mozilla v5
-
• Lütfen önerinizi tam ve net olarak açıklayın, böylece ne demek istediğinizi mümkün olduğunca kolay anlayabiliriz.
When you perform a Plant or Tend Field action, and you have multiple seeds to plant or tend, the total ressource remaining (either fert on the left side of the board, or water on the right one) is only updated once you have pressed the "finish planting" or "finish tending" button.
This surprised me much the first time I played this game, for I was waiting for the ressource to be updated after each plant or tend action.
For example if I have 2 blueberry bushes to plant and 5 Fert, presently the game lets me plant both while fert level remains 5, and goes down to 1 only once I have pressed "finish planting. I would expect fert level to go down to 3 once I have planted the first bush, THEN go down to 1 once I have planted the second. This is even worse when you have multiple seed to plant or tend which require different ressources.
That's what I call "real time" ressources depletion. Tracking ressources depletion as it is required now is not a big deal, but it would be much more pleasant to play if it was made automatically as described before. • Hangi browseri kullaniyorsun?
Mozilla v5
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- Başka bir masa ID / hareket ID
- F5 sorunu çözdü mü?
- Bu sorun cok mu oluyor ? Her zaman mi ? Tesadüfen mi ?
- Bu hatanın bir ekran görüntüsüne sahipseniz (iyi uygulama), onu yüklemek ve bağlantıyı buraya kopyalamak / yapıştırmak için Imgur.com kullanabilirsiniz.
