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#14521: "Saboteur 2: When the blue team won, the green team did not get the gold (there were no blue doors). "
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Kural: Oyunun bir kurali bu oyunda ihlal edildi
Detayli tanim
• Kuralların hangi kısmına BGA adaptasyonu tarafından saygı gösterilmedi
Quote from the rules: "If the path to the treasure is blocked by a door, only the dwarves from the team of the same color win."
The green dwarves were free and undamaged.
• Kural ihlali oyun tekrarında görünür mü? Eğer evet ise, hangi hareket numarası?
End of the game, distribution of gold. (Blue came to gold, but the green way is free to gold).• Hangi browseri kullaniyorsun?
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Rapor geçmişi
Şub 25 th 2020 5:51 •
mals77 • Hata olusumu yapimcilar tarafindan tekrarlanamadi. :
Şub 25 th 2020 7:04 • Move 190
pino ice is building a new tunnel
pino ice finds gold!
Blue gold digger found gold: the blue team wins this round! - ERROR HERE (TWO TEAMS MUST WIN)
There are 1 winners in this round, including 0 boss and 0 dealer. 1 geologist also gets gold for the found gems.
mals77 plays for the green gold Digger and gets 0 gold nuggets
DungeonD plays as a Pest and gets 0 gold nuggets
__ Razz _ _ plays for Geologist and gets 5 gold nuggets
tynka plays for the Pest and gets 0 gold nuggets
LuisFGC plays for the green gold Digger and gets 0 gold nuggets
pino ice plays for the blue gold Digger and gets 5 gold nuggets
pino ice is building a new tunnel
pino ice finds gold!
Blue gold digger found gold: the blue team wins this round! - ERROR HERE (TWO TEAMS MUST WIN)
There are 1 winners in this round, including 0 boss and 0 dealer. 1 geologist also gets gold for the found gems.
mals77 plays for the green gold Digger and gets 0 gold nuggets
DungeonD plays as a Pest and gets 0 gold nuggets
__ Razz _ _ plays for Geologist and gets 5 gold nuggets
tynka plays for the Pest and gets 0 gold nuggets
LuisFGC plays for the green gold Digger and gets 0 gold nuggets
pino ice plays for the blue gold Digger and gets 5 gold nuggets
mals77 • Hata olusumu yapimcilar tarafindan tekrarlanamadi. :
Mar 20 th 2020 2:07 • Аналогичная ошибка повторилась и в конце этой игры boardgamearena.com/1/saboteur?table=65340032#
mals77 • Hata olusumu yapimcilar tarafindan tekrarlanamadi. :
Mar 20 th 2020 2:08 • A similar error was repeated at the end of this game boardgamearena.com/1/saboteur?table=65340032#
Gazbiv 64 • Hata olusumu yapimcilar tarafindan tekrarlanamadi. :
Mar 28 th 2020 8:23 • The same for me, rules is not correct.
If a blue dwarf find the treasure, and there is not blue door beetween the entry and the treasure. Green dwarfs are winners too.
If a blue dwarf find the treasure, and there is not blue door beetween the entry and the treasure. Green dwarfs are winners too.
Argone • Hata olusumu yapimcilar tarafindan tekrarlanamadi. :
Nis 5 th 2020 16:42 • Même problème à l'instant, dans notre première manche
Chemin jusqu'à la pépite d'or direct sans porte (malgré la présence d'une porte bleue ailleurs)
Joueur avec nain vert n'a rien gagné
Partie #71337722
coup #33
i.imgur.com/OIamCh0.png
Chemin jusqu'à la pépite d'or direct sans porte (malgré la présence d'une porte bleue ailleurs)
Joueur avec nain vert n'a rien gagné
Partie #71337722
coup #33
i.imgur.com/OIamCh0.png
Chounga_81 • Hata olusumu yapimcilar tarafindan tekrarlanamadi. :
Nis 7 th 2020 23:52 • Même problème dans notre partie
boardgamearena.com/gamereview?table=71791457
coup #23 pas de porte, découverte par un vert, seuls les verts gagnent et pas le bleu
coup #92 pas de porte, découverte par un bleu, seuls les bleus gagnent et pas le vert
Incohérent avec la règle:
Ensuite, selon la continuité ou non du chemin entre le départ et le trésor, on détermine qui des Saboteurs
ou des Chercheurs a remporté la manche. Si le chemin est continu mais bloqué par une porte, seuls les
Chercheurs propriétaires de cette porte (en fonction de sa couleur) sont gagnants.
boardgamearena.com/gamereview?table=71791457
coup #23 pas de porte, découverte par un vert, seuls les verts gagnent et pas le bleu
coup #92 pas de porte, découverte par un bleu, seuls les bleus gagnent et pas le vert
Incohérent avec la règle:
Ensuite, selon la continuité ou non du chemin entre le départ et le trésor, on détermine qui des Saboteurs
ou des Chercheurs a remporté la manche. Si le chemin est continu mais bloqué par une porte, seuls les
Chercheurs propriétaires de cette porte (en fonction de sa couleur) sont gagnants.
KovAndrey • Hata olusumu yapimcilar tarafindan tekrarlanamadi. :
Nis 12 th 2020 1:13 • Такая же ошибка, не дает насладиться игрой
compte obelète • Hata olusumu yapimcilar tarafindan tekrarlanamadi. :
May 3 rd 2020 15:22 • I got that experience too, multiple times.
J'ai aussi eu une expérience, plusieurs fois.
J'ai aussi eu une expérience, plusieurs fois.
GMaks • Hata olusumu yapimcilar tarafindan tekrarlanamadi. :
May 7 th 2020 19:26 • That's right. The rules in English and German, in the section "New Dwarf Cards and Their Victory Conditions" describe that both teams win only if gold was found by anyone except diggers. Teams compete and the gold is received by the one whose digger built the path to gold (if the doors of the opposite color do not interfere).
It is necessary to supplement the description of the rules in other languages.
Всё верно. В правилах на английском и немецком, в разделе "New Dwarf Cards and Their Victory Conditions" описано что обе команды побеждают только если золото нашёл кто угодно кроме копателей. Команды соперничают и золото получает та, чей копатель построил путь к золоту (если не мешают двери противоположного цвета).
Необходимо дополнить описание правил на остальных языках.
It is necessary to supplement the description of the rules in other languages.
Всё верно. В правилах на английском и немецком, в разделе "New Dwarf Cards and Their Victory Conditions" описано что обе команды побеждают только если золото нашёл кто угодно кроме копателей. Команды соперничают и золото получает та, чей копатель построил путь к золоту (если не мешают двери противоположного цвета).
Необходимо дополнить описание правил на остальных языках.
Cherepizl • Hata olusumu yapimcilar tarafindan tekrarlanamadi. :
May 8 th 2020 20:10 •
May 8 th 2020 20:20 •
May 8 th 2020 20:21 •
May 8 th 2020 20:21 • При победе игры зелеными победителями считаются обе команды. При победе синими - только синие победители. Это точно неправильный результат. Так же количество распределяемого золота не верно. При подсчете геологи не должны учитываться в числе победителей, им даются самородки только за кристаллы.
MandyVelthuis • Hata olusumu yapimcilar tarafindan tekrarlanamadi. :
May 8 th 2020 22:29 •
May 9 th 2020 23:07 • Found the same bug when playing the game.
Tibor29 • Hata olusumu yapimcilar tarafindan tekrarlanamadi. :
May 10 th 2020 13:17 • table #85672681
blue reached gold, no door in path, only blue recieved gold
blue reached gold, no door in path, only blue recieved gold
Geddy19 • Hata olusumu yapimcilar tarafindan tekrarlanamadi. :
May 16 th 2020 6:30 • Yes - what GMaks said. From the Amigo/Zman rulebook for Sab 2:
A team wins if:
● a dwarf from that team creates the connection to the treasure and the way there isn‘t blocked by a door of the other color, or;
● a dwarf from the other team creates the connection to the treasure, but the way there for his or her own team is blocked by a door of the wrong color
Both teams win (along with all other “non-Saboteurs”) if The Boss, The Geologist or The Profiteer creates the connection to the gold and the way there isn‘t blocked by a door of the other color.
Seems like a translation issue. Scoring works correctly per the English rules, at least.
A team wins if:
● a dwarf from that team creates the connection to the treasure and the way there isn‘t blocked by a door of the other color, or;
● a dwarf from the other team creates the connection to the treasure, but the way there for his or her own team is blocked by a door of the wrong color
Both teams win (along with all other “non-Saboteurs”) if The Boss, The Geologist or The Profiteer creates the connection to the gold and the way there isn‘t blocked by a door of the other color.
Seems like a translation issue. Scoring works correctly per the English rules, at least.
diamant • Hata olusumu yapimcilar tarafindan tekrarlanamadi. :
May 16 th 2020 10:06 • Saboteur #65320900, move #190:
The blue dwarf discovered the gold, with free way to the gold, therefore the green team doesn't score anything, because it is always the team that discovers the gold that wins.
The rule is poorly written (this is the case in particular of its translation into French), but I think that the implementation retained a correct interpretation of the rule.
Not a bug.
The blue dwarf discovered the gold, with free way to the gold, therefore the green team doesn't score anything, because it is always the team that discovers the gold that wins.
The rule is poorly written (this is the case in particular of its translation into French), but I think that the implementation retained a correct interpretation of the rule.
Not a bug.
compte obelète • Hata olusumu yapimcilar tarafindan tekrarlanamadi. :
May 31 st 2020 19:58 • But maybe the translation in rules is a bug?
JusterGame • Hata olusumu yapimcilar tarafindan tekrarlanamadi. :
Haz 16 th 2020 12:07 •
Ağu 8 th 2020 7:09 • RULES
I know it may sound presumptuous, but I have spent many hours drafting my own version of the rules - taken of course with great care from the developer's. This is (1) because there did seem to be some uncertainties unless you read very closely, and (2) because I want eventually to play in 'real life' with people who aren't avid game players, and who get impatient if the rules aren't clear and easy to follow & check back on.
I have communicated also with BGA and with the publishers during my efforts at clearing it all up.
Am I able to post a pdf anywhere for people to comment, please?
I know it may sound presumptuous, but I have spent many hours drafting my own version of the rules - taken of course with great care from the developer's. This is (1) because there did seem to be some uncertainties unless you read very closely, and (2) because I want eventually to play in 'real life' with people who aren't avid game players, and who get impatient if the rules aren't clear and easy to follow & check back on.
I have communicated also with BGA and with the publishers during my efforts at clearing it all up.
Am I able to post a pdf anywhere for people to comment, please?
MasterMar • Hata olusumu yapimcilar tarafindan tekrarlanamadi. :
Eyl 4 th 2020 7:59 • That is not a bug at all, though I thought it was one time, it is not.
Mr Knight • Hata olusumu yapimcilar tarafindan tekrarlanamadi. :
Eyl 20 th 2020 17:34 • 113202611 - the end of the second game- the same problem - Why green miners did not get gold?
hugo_pinar • Hata olusumu yapimcilar tarafindan tekrarlanamadi. :
Eki 5 th 2020 19:14 • Looking a conversation with creator of the Game explained this is not a bug.
Dissaster • Hata olusumu yapimcilar tarafindan tekrarlanamadi. :
Eki 9 th 2020 20:44 • I contacted the authors (or publisher?? I contacted Amigo) about this issue via their web page and here's the response:
Hi _:
Your interpretation of the rules is correct--if there is an unbroken path to the gold with no doors then all miners win.
Thanks for your support for our products; please let us know if you need any additional assistance.
Sincerely,
Jeff
Hope this closes the discussion and allows the game developer in this platform to correct it.
I can forward the mail if any proof is needed.
Hi _:
Your interpretation of the rules is correct--if there is an unbroken path to the gold with no doors then all miners win.
Thanks for your support for our products; please let us know if you need any additional assistance.
Sincerely,
Jeff
Hope this closes the discussion and allows the game developer in this platform to correct it.
I can forward the mail if any proof is needed.
Szepalmokat • Hata olusumu yapimcilar tarafindan tekrarlanamadi. :
Ara 23 rd 2020 20:23 • There is maybe a translation problem in some languages, but the rules in French, English and German are very clear: it's only the digger team that discovers the gold that gets the points (in case of no obstacle)
FR: www.gigamic.com/files/catalog/products/rules/rules-saboteur-2.pdf
C’est toujours l’équipe qui établit la connexion qui gagne. [...]
EN: www.amigo-spiele.de/spiel/saboteur-2 --> "Spielregeln und download"
A team wins the round if one of their own dwarves finishes a path to the treasure [...]
DE: www.amigo-spiele.de/spiel/saboteur-2 --> "Spielregeln und download"
Ein Team gewinnt, wenn ein Zwerg des eigenen Teams die Verbindung zum Schatz herstellt [...]
FR: www.gigamic.com/files/catalog/products/rules/rules-saboteur-2.pdf
C’est toujours l’équipe qui établit la connexion qui gagne. [...]
EN: www.amigo-spiele.de/spiel/saboteur-2 --> "Spielregeln und download"
A team wins the round if one of their own dwarves finishes a path to the treasure [...]
DE: www.amigo-spiele.de/spiel/saboteur-2 --> "Spielregeln und download"
Ein Team gewinnt, wenn ein Zwerg des eigenen Teams die Verbindung zum Schatz herstellt [...]
TimonSluis • Hata olusumu yapimcilar tarafindan tekrarlanamadi. :
Nis 22 nd 2021 15:57 • It may be an issue of translation indeed. The post above me clearly states that the rules as posted on this website are currently being applied correctly. So it's probably not a bug, but a deliberate choice to build it like this.
I must say though, I always learned it differently, as was confirmed by Amigo in Dissaster's post:
"if there is an unbroken path to the gold with no doors then all miners win."
This makes way more sense to me personally. The entire idea of the expansion is to create more dynamic tensions between players. Not just plainly saboteurs vs miners, but some competition within the teams as well. The fewer players winning the game, the more gold they get. This creates a great tension for all teams between working towards their goals (for which it's best to be with a large group) and getting rid of teammates (jail, forced roleswitch or placing a colored door) just before the game ends so your individual reward is bigger. The green and blue doors are a great example. If no doors are placed, all miners will work toward the gold. But as soon as a green door appears, the blue miners will try to stall the game until they have an alternative route to reach the gold. Confessing your colors too early may therefore hinder your ability to reach the gold altogether, as may actually be your plan while playing an unproductive role (sab/geologist/profitor), but can be counterproductive as a miner. As a miner, ideally you would wait until the very last card to place a (correctly) colored door to ensure victory for your smaller team.
With the rules as they are enforced here, it feels way more "random" as you need to be lucky enough to be on the right colored team to win as a miner. If no colored doors are placed at all, the gold should just be split among all (leaving very little left per player). Thus giving an incentive to actively "ditch" some teammates in order to earn more. Basically, the way the game is now played on BGA, the doors have very little effect and are pretty clearly not operating the way they were intended. It's a shame, because I really love the expansion, but now it feels a bit bleak.
I must say though, I always learned it differently, as was confirmed by Amigo in Dissaster's post:
"if there is an unbroken path to the gold with no doors then all miners win."
This makes way more sense to me personally. The entire idea of the expansion is to create more dynamic tensions between players. Not just plainly saboteurs vs miners, but some competition within the teams as well. The fewer players winning the game, the more gold they get. This creates a great tension for all teams between working towards their goals (for which it's best to be with a large group) and getting rid of teammates (jail, forced roleswitch or placing a colored door) just before the game ends so your individual reward is bigger. The green and blue doors are a great example. If no doors are placed, all miners will work toward the gold. But as soon as a green door appears, the blue miners will try to stall the game until they have an alternative route to reach the gold. Confessing your colors too early may therefore hinder your ability to reach the gold altogether, as may actually be your plan while playing an unproductive role (sab/geologist/profitor), but can be counterproductive as a miner. As a miner, ideally you would wait until the very last card to place a (correctly) colored door to ensure victory for your smaller team.
With the rules as they are enforced here, it feels way more "random" as you need to be lucky enough to be on the right colored team to win as a miner. If no colored doors are placed at all, the gold should just be split among all (leaving very little left per player). Thus giving an incentive to actively "ditch" some teammates in order to earn more. Basically, the way the game is now played on BGA, the doors have very little effect and are pretty clearly not operating the way they were intended. It's a shame, because I really love the expansion, but now it feels a bit bleak.
ciphernaut1 • Hata olusumu yapimcilar tarafindan tekrarlanamadi. :
Tem 29 th 2021 2:31 • I played Saboteur 2 for the fist time today on BGA, and ran into this "bug," when in a 2 player game a green miner completed the path to the gold and blue didn't get any winnings, even though there were no doors.
I've played this game many dozens of times offline, and for our group the rules were clear: if there is no door blocking the way, then the winnings are shared. Since the winnings decrease with more winners, there is a motivation to play doors to prevent opponents from sharing your spoils.
So now I just spend a couple hours researching this issue, because it seems there is some variation to this rule in different editions/printings/languages. So, was it a rules interpretation error, or was the rule changed from one edition to another? I see no evidence of any rule changes, so I'm leaning more towards it was an interpretation error.
The rules listed here are clear: "If the path to the treasure is blocked by a door, only the dwarves from the team of the same color win."
www.ultraboardgames.com/saboteur/saboteur2-game-rules.php
The English rules here also says the same: "If the path to the treasure is blocked by a door, only the miners that match the color of the door win."
www.amigo-spiele.de/spiel/saboteur-2#1441873892000-b4b4e996-942a
Frederic Moyersoen, the designer of the game states this on BoardGameGeek:
"In the case that you connect the gold via 2 valid paths with different doors, the effect of the doors is neglected. All miners (blue and green) share the gold."
boardgamegeek.com/thread/927474/article/17861920#17861920
I've seen the text of the alternative versions of the rules, and even spots where Frederic seems to contradict himself. Perhaps ultimately it's a house-ruling. But what should the rule be for BGA?
It's always worked well in my gaming group with the rule of miners sharing the gold unless blocked by a door. And, I do believe that it was clearly written that way in the first printing (which I own) and many following editions. How and why that changed, whether it was simply a translation error or misunderstanding is unknown.
My vote is for the original rule, as it makes the most sense to me. After all, finding the gold isn't like finding an item on the ground, it's finding an ore vein that needs to be mined over time... so a miner or team can't simply run off with it. If they don't have a locked door to keep the other miners away, then the other miners will be mining that vein with them....
I've played this game many dozens of times offline, and for our group the rules were clear: if there is no door blocking the way, then the winnings are shared. Since the winnings decrease with more winners, there is a motivation to play doors to prevent opponents from sharing your spoils.
So now I just spend a couple hours researching this issue, because it seems there is some variation to this rule in different editions/printings/languages. So, was it a rules interpretation error, or was the rule changed from one edition to another? I see no evidence of any rule changes, so I'm leaning more towards it was an interpretation error.
The rules listed here are clear: "If the path to the treasure is blocked by a door, only the dwarves from the team of the same color win."
www.ultraboardgames.com/saboteur/saboteur2-game-rules.php
The English rules here also says the same: "If the path to the treasure is blocked by a door, only the miners that match the color of the door win."
www.amigo-spiele.de/spiel/saboteur-2#1441873892000-b4b4e996-942a
Frederic Moyersoen, the designer of the game states this on BoardGameGeek:
"In the case that you connect the gold via 2 valid paths with different doors, the effect of the doors is neglected. All miners (blue and green) share the gold."
boardgamegeek.com/thread/927474/article/17861920#17861920
I've seen the text of the alternative versions of the rules, and even spots where Frederic seems to contradict himself. Perhaps ultimately it's a house-ruling. But what should the rule be for BGA?
It's always worked well in my gaming group with the rule of miners sharing the gold unless blocked by a door. And, I do believe that it was clearly written that way in the first printing (which I own) and many following editions. How and why that changed, whether it was simply a translation error or misunderstanding is unknown.
My vote is for the original rule, as it makes the most sense to me. After all, finding the gold isn't like finding an item on the ground, it's finding an ore vein that needs to be mined over time... so a miner or team can't simply run off with it. If they don't have a locked door to keep the other miners away, then the other miners will be mining that vein with them....
Sammy McSam • Hata olusumu yapimcilar tarafindan tekrarlanamadi. :
Kas 5 th 2021 3:01 • As previous comments have stated this is NOT a bug. This is user error in the interpretation of the rules.
See also
May 7th 2020 18:26 • GMaks
May 16th 2020 5:30 • Geddy19
The rules are clear that blue and green diggers are two teams in competition with each other to find gold and both teams win only when gold is found by a non-Gold-Digger (and there is at least one path without a door):
The New Dwarf Cards And Their Victory Conditions
Blue and Green Gold-Diggers (4 each)
Both teams try to tunnel their way towards the treasure, but they are in competition.
A team wins if:
● a dwarf from that team creates the connection to the treasure and the way there
isn‘t blocked by a door of the other color, or;
● a dwarf from the other team creates the connection to the treasure, but the way
there for his or her own team is blocked by a door of the wrong color
Both teams win (along with all other “non-Saboteurs”) if The Boss, The Geologist
or The Profiteer creates the connection to the gold and the way there isn‘t blocked
by a door of the other color.
See also
May 7th 2020 18:26 • GMaks
May 16th 2020 5:30 • Geddy19
The rules are clear that blue and green diggers are two teams in competition with each other to find gold and both teams win only when gold is found by a non-Gold-Digger (and there is at least one path without a door):
The New Dwarf Cards And Their Victory Conditions
Blue and Green Gold-Diggers (4 each)
Both teams try to tunnel their way towards the treasure, but they are in competition.
A team wins if:
● a dwarf from that team creates the connection to the treasure and the way there
isn‘t blocked by a door of the other color, or;
● a dwarf from the other team creates the connection to the treasure, but the way
there for his or her own team is blocked by a door of the wrong color
Both teams win (along with all other “non-Saboteurs”) if The Boss, The Geologist
or The Profiteer creates the connection to the gold and the way there isn‘t blocked
by a door of the other color.
NaoV • Hata olusumu yapimcilar tarafindan tekrarlanamadi. :
Ara 3 rd 2021 0:41 • Bonjour,
le bug est apparu sur la partie 220896099 lors de la première manche.
Une seule fois dans la soirée qd les bleu ont gagné (sans porte bleu).
le bug est apparu sur la partie 220896099 lors de la première manche.
Une seule fois dans la soirée qd les bleu ont gagné (sans porte bleu).
Thorin01 • Hata olusumu yapimcilar tarafindan tekrarlanamadi. :
Ara 3 rd 2021 10:55 • Bonjour,
Bug sur les 3 manches ce jour.
Première et seconde manche un nain vert a trouvé le trésor, sans passer par une porte verte et pourtant seul l’équipe des nains verts ont été désignés vainqueurs.
La 3 ème manche c’est un nain bleu qui a trouvé le trésor et aucun partage avec les nains verts, pourtant pas de porte bleu
Bug sur les 3 manches ce jour.
Première et seconde manche un nain vert a trouvé le trésor, sans passer par une porte verte et pourtant seul l’équipe des nains verts ont été désignés vainqueurs.
La 3 ème manche c’est un nain bleu qui a trouvé le trésor et aucun partage avec les nains verts, pourtant pas de porte bleu
Julia-Maks • Hata olusumu yapimcilar tarafindan tekrarlanamadi. :
Oca 17 th 2022 10:02 • В игре #233202993 после открытия золота зеленой командой, гном синей команды не получил победного золота (дверей в туннеле не было)
NaoV • Hata olusumu yapimcilar tarafindan tekrarlanamadi. :
Oca 28 th 2022 20:53 •
Şub 7 th 2023 6:00 • Bonjour,
Bug lors de la première manche, un joueur bleu trouve le trésor.
Aucune porte bleu posé mais les joueurs verts ne gagnent pas, seul les bleu remportent la victoire.
Numéro de la table : 236991262
Bug lors de la première manche, un joueur bleu trouve le trésor.
Aucune porte bleu posé mais les joueurs verts ne gagnent pas, seul les bleu remportent la victoire.
Numéro de la table : 236991262
Kivinn • Hata olusumu yapimcilar tarafindan tekrarlanamadi. :
Mar 13 th 2023 18:01 • There was 2 ways fot going to the gold durant the second party : one way with a green door and another way with no door, and finaly at the end only green diggers win gold.
anjanida • Hata olusumu yapimcilar tarafindan tekrarlanamadi. :
Oca 14 th 2024 20:25 • Same bug here, just the other way around: green won without doors and blue got nothing. Here is our game: In the very end of the third round boardgamearena.com/gamereview?table=462107015
Zonka_z • Hata olusumu yapimcilar tarafindan tekrarlanamadi. :
Tem 28 th 2024 16:43 • table 543004072
sreenshots imgur.com/a/mCYzgRh
vladispodik2 laid the crossroad and thus opened the way for the blue team before the last card played, but in the end of the game, blue team didn`t get gold
sreenshots imgur.com/a/mCYzgRh
vladispodik2 laid the crossroad and thus opened the way for the blue team before the last card played, but in the end of the game, blue team didn`t get gold
ugeltroglodita • Hata olusumu yapimcilar tarafindan tekrarlanamadi. :
Kas 18 th 2024 14:09 • Same bug here, on game Saboteur #590533236, 2nd round.
Blue dwarf arrived at gold, there wasn't doors in the path, and green dwarfs didn't get any gold.
Blue dwarf arrived at gold, there wasn't doors in the path, and green dwarfs didn't get any gold.
SumyJ • Hata olusumu yapimcilar tarafindan tekrarlanamadi. :
Oca 9 th 2025 14:28 • Happened 100%
Critically affecting game
Critically affecting game
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