#148931: "Multiplayer point count is not respected"
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| # | Status | Votes | Game | Type | Title | Last update |
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Detayli tanim
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• Eğer varsa, lütfen ekranda gördüğünüz hata mesajını kopyalayın/yapıştırın.
I just checked the rules on the game publisher's website, Nerdura Games www.nerduragames.com/pentaquest .
The rules are clear and unambiguous.
I don't understand why in multiplayer the game interface counts discarded cards. In the rules, at no time is it mentioned!
This fanciful way of counting makes the game uninteresting and impossible to use in a tournament because of these too many ties, which this bug causes.
I am very surprised that the developer does not want to correct this bug already reported. (143357)
Another bug, in the multiplayer rules, when you pass your turn, you should lose a card from your army as long as there are some left (move 11)
Otherwise, the game interface is well done, just a small detail. It would be good to better differentiate the discarding of armies with the army itself, which alone must be counted for victory points. -
• Lütfen ne yapmak istediğini, ne yaptığını ve ne olduğunu açıkla.
Move 11 and at the end
• Hangi browseri kullaniyorsun?
Google Chrome v131
-
• Lütfen görüntülenen metni kendi diliniz yerine İngilizce olarak kopyalayın/yapıştırın. Bu hatanın bir ekran görüntüsüne sahipseniz (iyi uygulama), onu yüklemek ve bağlantıyı buraya kopyalamak / yapıştırmak için Imgur.com kullanabilirsiniz.
I just checked the rules on the game publisher's website, Nerdura Games www.nerduragames.com/pentaquest .
The rules are clear and unambiguous.
I don't understand why in multiplayer the game interface counts discarded cards. In the rules, at no time is it mentioned!
This fanciful way of counting makes the game uninteresting and impossible to use in a tournament because of these too many ties, which this bug causes.
I am very surprised that the developer does not want to correct this bug already reported. (143357)
Another bug, in the multiplayer rules, when you pass your turn, you should lose a card from your army as long as there are some left (move 11)
Otherwise, the game interface is well done, just a small detail. It would be good to better differentiate the discarding of armies with the army itself, which alone must be counted for victory points. -
• Bu metin çeviri sisteminde mevcut mu? Evet ise 24 saatten fazla bir süredir tercüme edildi mi?
Move 11 and at the end
• Hangi browseri kullaniyorsun?
Google Chrome v131
-
• Lütfen önerinizi tam ve net olarak açıklayın, böylece ne demek istediğinizi mümkün olduğunca kolay anlayabiliriz.
I just checked the rules on the game publisher's website, Nerdura Games www.nerduragames.com/pentaquest .
The rules are clear and unambiguous.
I don't understand why in multiplayer the game interface counts discarded cards. In the rules, at no time is it mentioned!
This fanciful way of counting makes the game uninteresting and impossible to use in a tournament because of these too many ties, which this bug causes.
I am very surprised that the developer does not want to correct this bug already reported. (143357)
Another bug, in the multiplayer rules, when you pass your turn, you should lose a card from your army as long as there are some left (move 11)
Otherwise, the game interface is well done, just a small detail. It would be good to better differentiate the discarding of armies with the army itself, which alone must be counted for victory points. • Hangi browseri kullaniyorsun?
Google Chrome v131
-
• Engellendiğinizde ekranda ne belirdi (Boş ekran? Oyun arayüzünün bir parçası mı? Hata mesajı?)
I just checked the rules on the game publisher's website, Nerdura Games www.nerduragames.com/pentaquest .
The rules are clear and unambiguous.
I don't understand why in multiplayer the game interface counts discarded cards. In the rules, at no time is it mentioned!
This fanciful way of counting makes the game uninteresting and impossible to use in a tournament because of these too many ties, which this bug causes.
I am very surprised that the developer does not want to correct this bug already reported. (143357)
Another bug, in the multiplayer rules, when you pass your turn, you should lose a card from your army as long as there are some left (move 11)
Otherwise, the game interface is well done, just a small detail. It would be good to better differentiate the discarding of armies with the army itself, which alone must be counted for victory points. • Hangi browseri kullaniyorsun?
Google Chrome v131
-
• Kuralların hangi kısmına BGA adaptasyonu tarafından saygı gösterilmedi
I just checked the rules on the game publisher's website, Nerdura Games www.nerduragames.com/pentaquest .
The rules are clear and unambiguous.
I don't understand why in multiplayer the game interface counts discarded cards. In the rules, at no time is it mentioned!
This fanciful way of counting makes the game uninteresting and impossible to use in a tournament because of these too many ties, which this bug causes.
I am very surprised that the developer does not want to correct this bug already reported. (143357)
Another bug, in the multiplayer rules, when you pass your turn, you should lose a card from your army as long as there are some left (move 11)
Otherwise, the game interface is well done, just a small detail. It would be good to better differentiate the discarding of armies with the army itself, which alone must be counted for victory points. -
• Kural ihlali oyun tekrarında görünür mü? Eğer evet ise, hangi hareket numarası?
Move 11 and at the end
• Hangi browseri kullaniyorsun?
Google Chrome v131
-
• Hangi oyun aksiyonu yapmak istedin?
I just checked the rules on the game publisher's website, Nerdura Games www.nerduragames.com/pentaquest .
The rules are clear and unambiguous.
I don't understand why in multiplayer the game interface counts discarded cards. In the rules, at no time is it mentioned!
This fanciful way of counting makes the game uninteresting and impossible to use in a tournament because of these too many ties, which this bug causes.
I am very surprised that the developer does not want to correct this bug already reported. (143357)
Another bug, in the multiplayer rules, when you pass your turn, you should lose a card from your army as long as there are some left (move 11)
Otherwise, the game interface is well done, just a small detail. It would be good to better differentiate the discarding of armies with the army itself, which alone must be counted for victory points. -
• Bu oyun eylemini tetiklemek için ne yapmaya çalışıyorsun?
Move 11 and at the end
-
• Bunu yapmaya çalıştığınızda ne oldu (hata mesajı, oyun durum çubuğu mesajı, ...)?
• Hangi browseri kullaniyorsun?
Google Chrome v131
-
• Oyunun hangi aşamasında sorun oluştu (mevcut oyun talimatı neydi)?
I just checked the rules on the game publisher's website, Nerdura Games www.nerduragames.com/pentaquest .
The rules are clear and unambiguous.
I don't understand why in multiplayer the game interface counts discarded cards. In the rules, at no time is it mentioned!
This fanciful way of counting makes the game uninteresting and impossible to use in a tournament because of these too many ties, which this bug causes.
I am very surprised that the developer does not want to correct this bug already reported. (143357)
Another bug, in the multiplayer rules, when you pass your turn, you should lose a card from your army as long as there are some left (move 11)
Otherwise, the game interface is well done, just a small detail. It would be good to better differentiate the discarding of armies with the army itself, which alone must be counted for victory points. -
• Oyunda bu hamleyi yapmaya çalıştığınızda ne oldu (hata mesajı, oyun durum çubuğu mesajı, ...)?
Move 11 and at the end
• Hangi browseri kullaniyorsun?
Google Chrome v131
-
• Lütfen görüntü sorununu açıklayın. Bu hatanın bir ekran görüntüsüne sahipseniz (iyi uygulama), onu yüklemek ve bağlantıyı buraya kopyalamak / yapıştırmak için Imgur.com kullanabilirsiniz.
I just checked the rules on the game publisher's website, Nerdura Games www.nerduragames.com/pentaquest .
The rules are clear and unambiguous.
I don't understand why in multiplayer the game interface counts discarded cards. In the rules, at no time is it mentioned!
This fanciful way of counting makes the game uninteresting and impossible to use in a tournament because of these too many ties, which this bug causes.
I am very surprised that the developer does not want to correct this bug already reported. (143357)
Another bug, in the multiplayer rules, when you pass your turn, you should lose a card from your army as long as there are some left (move 11)
Otherwise, the game interface is well done, just a small detail. It would be good to better differentiate the discarding of armies with the army itself, which alone must be counted for victory points. • Hangi browseri kullaniyorsun?
Google Chrome v131
-
• Lütfen görüntülenen metni kendi diliniz yerine İngilizce olarak kopyalayın/yapıştırın. Bu hatanın bir ekran görüntüsüne sahipseniz (iyi uygulama), onu yüklemek ve bağlantıyı buraya kopyalamak / yapıştırmak için Imgur.com kullanabilirsiniz.
I just checked the rules on the game publisher's website, Nerdura Games www.nerduragames.com/pentaquest .
The rules are clear and unambiguous.
I don't understand why in multiplayer the game interface counts discarded cards. In the rules, at no time is it mentioned!
This fanciful way of counting makes the game uninteresting and impossible to use in a tournament because of these too many ties, which this bug causes.
I am very surprised that the developer does not want to correct this bug already reported. (143357)
Another bug, in the multiplayer rules, when you pass your turn, you should lose a card from your army as long as there are some left (move 11)
Otherwise, the game interface is well done, just a small detail. It would be good to better differentiate the discarding of armies with the army itself, which alone must be counted for victory points. -
• Bu metin çeviri sisteminde mevcut mu? Evet ise 24 saatten fazla bir süredir tercüme edildi mi?
Move 11 and at the end
• Hangi browseri kullaniyorsun?
Google Chrome v131
-
• Lütfen önerinizi tam ve net olarak açıklayın, böylece ne demek istediğinizi mümkün olduğunca kolay anlayabiliriz.
I just checked the rules on the game publisher's website, Nerdura Games www.nerduragames.com/pentaquest .
The rules are clear and unambiguous.
I don't understand why in multiplayer the game interface counts discarded cards. In the rules, at no time is it mentioned!
This fanciful way of counting makes the game uninteresting and impossible to use in a tournament because of these too many ties, which this bug causes.
I am very surprised that the developer does not want to correct this bug already reported. (143357)
Another bug, in the multiplayer rules, when you pass your turn, you should lose a card from your army as long as there are some left (move 11)
Otherwise, the game interface is well done, just a small detail. It would be good to better differentiate the discarding of armies with the army itself, which alone must be counted for victory points. • Hangi browseri kullaniyorsun?
Google Chrome v131
Rapor geçmişi
Otherwise, the game interface is well done, just a small detail. It would be good to better differentiate the discard of armies with the probably so-called army, which alone must be counted for victory points.
I find it damaging to leave this game in Beta without correcting this misinterpretation of the rules (for more than 3 months) when this modification is simple.
This game could have had a better evolution on BGA.
We play it in our private group, because in this case we can change the score.
Claiming that the bug could not be reproduced when it is present in each game is disrespectful to BGA users
Bu rapora ekleme yap
- Başka bir masa ID / hareket ID
- F5 sorunu çözdü mü?
- Bu sorun cok mu oluyor ? Her zaman mi ? Tesadüfen mi ?
- Bu hatanın bir ekran görüntüsüne sahipseniz (iyi uygulama), onu yüklemek ve bağlantıyı buraya kopyalamak / yapıştırmak için Imgur.com kullanabilirsiniz.
