#163396: "Text hard to read due to low resolution assets"
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Detayli tanim
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• Eğer varsa, lütfen ekranda gördüğünüz hata mesajını kopyalayın/yapıştırın.
(Copying my comment from this thread: boardgamearena.com/forum/viewtopic.php?t=41661)
Agreed, would also like to get some insight into the reason behind this and whether it would be possible for the developer(s) to replace all assets with higher resolution ones. It is the only aspect of this implementation that detracts from the experience for me personally.
There are many other games with huge decks of unique cards so I don't think this is a storage / network bandwidth limitation.
You can see when zooming in on a card that the artwork looks mostly ok but the text has severe compression artifacts, making the game as a whole less accessible. A solution that has worked well in other games (e.g. Terraforming Mars, see attached screenshots) is to use blank cards and render the text on top rather than rasterizing it within the image. This achieves high quality at any scale/zoom level but requires a bit of work to implement properly.
In any case, switching to higher resolution assets would provide most of the same benefit and I imagine it would be much easier to get done. Hoping to see this happen and I would be happy to help with the technical work if needed. -
• Lütfen ne yapmak istediğini, ne yaptığını ve ne olduğunu açıkla.
• Hangi browseri kullaniyorsun?
Safari v18.3
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• Lütfen görüntülenen metni kendi diliniz yerine İngilizce olarak kopyalayın/yapıştırın. Bu hatanın bir ekran görüntüsüne sahipseniz (iyi uygulama), onu yüklemek ve bağlantıyı buraya kopyalamak / yapıştırmak için Imgur.com kullanabilirsiniz.
(Copying my comment from this thread: boardgamearena.com/forum/viewtopic.php?t=41661)
Agreed, would also like to get some insight into the reason behind this and whether it would be possible for the developer(s) to replace all assets with higher resolution ones. It is the only aspect of this implementation that detracts from the experience for me personally.
There are many other games with huge decks of unique cards so I don't think this is a storage / network bandwidth limitation.
You can see when zooming in on a card that the artwork looks mostly ok but the text has severe compression artifacts, making the game as a whole less accessible. A solution that has worked well in other games (e.g. Terraforming Mars, see attached screenshots) is to use blank cards and render the text on top rather than rasterizing it within the image. This achieves high quality at any scale/zoom level but requires a bit of work to implement properly.
In any case, switching to higher resolution assets would provide most of the same benefit and I imagine it would be much easier to get done. Hoping to see this happen and I would be happy to help with the technical work if needed. -
• Bu metin çeviri sisteminde mevcut mu? Evet ise 24 saatten fazla bir süredir tercüme edildi mi?
• Hangi browseri kullaniyorsun?
Safari v18.3
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• Lütfen önerinizi tam ve net olarak açıklayın, böylece ne demek istediğinizi mümkün olduğunca kolay anlayabiliriz.
(Copying my comment from this thread: boardgamearena.com/forum/viewtopic.php?t=41661)
Agreed, would also like to get some insight into the reason behind this and whether it would be possible for the developer(s) to replace all assets with higher resolution ones. It is the only aspect of this implementation that detracts from the experience for me personally.
There are many other games with huge decks of unique cards so I don't think this is a storage / network bandwidth limitation.
You can see when zooming in on a card that the artwork looks mostly ok but the text has severe compression artifacts, making the game as a whole less accessible. A solution that has worked well in other games (e.g. Terraforming Mars, see attached screenshots) is to use blank cards and render the text on top rather than rasterizing it within the image. This achieves high quality at any scale/zoom level but requires a bit of work to implement properly.
In any case, switching to higher resolution assets would provide most of the same benefit and I imagine it would be much easier to get done. Hoping to see this happen and I would be happy to help with the technical work if needed. • Hangi browseri kullaniyorsun?
Safari v18.3
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• Engellendiğinizde ekranda ne belirdi (Boş ekran? Oyun arayüzünün bir parçası mı? Hata mesajı?)
(Copying my comment from this thread: boardgamearena.com/forum/viewtopic.php?t=41661)
Agreed, would also like to get some insight into the reason behind this and whether it would be possible for the developer(s) to replace all assets with higher resolution ones. It is the only aspect of this implementation that detracts from the experience for me personally.
There are many other games with huge decks of unique cards so I don't think this is a storage / network bandwidth limitation.
You can see when zooming in on a card that the artwork looks mostly ok but the text has severe compression artifacts, making the game as a whole less accessible. A solution that has worked well in other games (e.g. Terraforming Mars, see attached screenshots) is to use blank cards and render the text on top rather than rasterizing it within the image. This achieves high quality at any scale/zoom level but requires a bit of work to implement properly.
In any case, switching to higher resolution assets would provide most of the same benefit and I imagine it would be much easier to get done. Hoping to see this happen and I would be happy to help with the technical work if needed. • Hangi browseri kullaniyorsun?
Safari v18.3
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• Kuralların hangi kısmına BGA adaptasyonu tarafından saygı gösterilmedi
(Copying my comment from this thread: boardgamearena.com/forum/viewtopic.php?t=41661)
Agreed, would also like to get some insight into the reason behind this and whether it would be possible for the developer(s) to replace all assets with higher resolution ones. It is the only aspect of this implementation that detracts from the experience for me personally.
There are many other games with huge decks of unique cards so I don't think this is a storage / network bandwidth limitation.
You can see when zooming in on a card that the artwork looks mostly ok but the text has severe compression artifacts, making the game as a whole less accessible. A solution that has worked well in other games (e.g. Terraforming Mars, see attached screenshots) is to use blank cards and render the text on top rather than rasterizing it within the image. This achieves high quality at any scale/zoom level but requires a bit of work to implement properly.
In any case, switching to higher resolution assets would provide most of the same benefit and I imagine it would be much easier to get done. Hoping to see this happen and I would be happy to help with the technical work if needed. -
• Kural ihlali oyun tekrarında görünür mü? Eğer evet ise, hangi hareket numarası?
• Hangi browseri kullaniyorsun?
Safari v18.3
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• Hangi oyun aksiyonu yapmak istedin?
(Copying my comment from this thread: boardgamearena.com/forum/viewtopic.php?t=41661)
Agreed, would also like to get some insight into the reason behind this and whether it would be possible for the developer(s) to replace all assets with higher resolution ones. It is the only aspect of this implementation that detracts from the experience for me personally.
There are many other games with huge decks of unique cards so I don't think this is a storage / network bandwidth limitation.
You can see when zooming in on a card that the artwork looks mostly ok but the text has severe compression artifacts, making the game as a whole less accessible. A solution that has worked well in other games (e.g. Terraforming Mars, see attached screenshots) is to use blank cards and render the text on top rather than rasterizing it within the image. This achieves high quality at any scale/zoom level but requires a bit of work to implement properly.
In any case, switching to higher resolution assets would provide most of the same benefit and I imagine it would be much easier to get done. Hoping to see this happen and I would be happy to help with the technical work if needed. -
• Bu oyun eylemini tetiklemek için ne yapmaya çalışıyorsun?
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• Bunu yapmaya çalıştığınızda ne oldu (hata mesajı, oyun durum çubuğu mesajı, ...)?
• Hangi browseri kullaniyorsun?
Safari v18.3
-
• Oyunun hangi aşamasında sorun oluştu (mevcut oyun talimatı neydi)?
(Copying my comment from this thread: boardgamearena.com/forum/viewtopic.php?t=41661)
Agreed, would also like to get some insight into the reason behind this and whether it would be possible for the developer(s) to replace all assets with higher resolution ones. It is the only aspect of this implementation that detracts from the experience for me personally.
There are many other games with huge decks of unique cards so I don't think this is a storage / network bandwidth limitation.
You can see when zooming in on a card that the artwork looks mostly ok but the text has severe compression artifacts, making the game as a whole less accessible. A solution that has worked well in other games (e.g. Terraforming Mars, see attached screenshots) is to use blank cards and render the text on top rather than rasterizing it within the image. This achieves high quality at any scale/zoom level but requires a bit of work to implement properly.
In any case, switching to higher resolution assets would provide most of the same benefit and I imagine it would be much easier to get done. Hoping to see this happen and I would be happy to help with the technical work if needed. -
• Oyunda bu hamleyi yapmaya çalıştığınızda ne oldu (hata mesajı, oyun durum çubuğu mesajı, ...)?
• Hangi browseri kullaniyorsun?
Safari v18.3
-
• Lütfen görüntü sorununu açıklayın. Bu hatanın bir ekran görüntüsüne sahipseniz (iyi uygulama), onu yüklemek ve bağlantıyı buraya kopyalamak / yapıştırmak için Imgur.com kullanabilirsiniz.
(Copying my comment from this thread: boardgamearena.com/forum/viewtopic.php?t=41661)
Agreed, would also like to get some insight into the reason behind this and whether it would be possible for the developer(s) to replace all assets with higher resolution ones. It is the only aspect of this implementation that detracts from the experience for me personally.
There are many other games with huge decks of unique cards so I don't think this is a storage / network bandwidth limitation.
You can see when zooming in on a card that the artwork looks mostly ok but the text has severe compression artifacts, making the game as a whole less accessible. A solution that has worked well in other games (e.g. Terraforming Mars, see attached screenshots) is to use blank cards and render the text on top rather than rasterizing it within the image. This achieves high quality at any scale/zoom level but requires a bit of work to implement properly.
In any case, switching to higher resolution assets would provide most of the same benefit and I imagine it would be much easier to get done. Hoping to see this happen and I would be happy to help with the technical work if needed. • Hangi browseri kullaniyorsun?
Safari v18.3
-
• Lütfen görüntülenen metni kendi diliniz yerine İngilizce olarak kopyalayın/yapıştırın. Bu hatanın bir ekran görüntüsüne sahipseniz (iyi uygulama), onu yüklemek ve bağlantıyı buraya kopyalamak / yapıştırmak için Imgur.com kullanabilirsiniz.
(Copying my comment from this thread: boardgamearena.com/forum/viewtopic.php?t=41661)
Agreed, would also like to get some insight into the reason behind this and whether it would be possible for the developer(s) to replace all assets with higher resolution ones. It is the only aspect of this implementation that detracts from the experience for me personally.
There are many other games with huge decks of unique cards so I don't think this is a storage / network bandwidth limitation.
You can see when zooming in on a card that the artwork looks mostly ok but the text has severe compression artifacts, making the game as a whole less accessible. A solution that has worked well in other games (e.g. Terraforming Mars, see attached screenshots) is to use blank cards and render the text on top rather than rasterizing it within the image. This achieves high quality at any scale/zoom level but requires a bit of work to implement properly.
In any case, switching to higher resolution assets would provide most of the same benefit and I imagine it would be much easier to get done. Hoping to see this happen and I would be happy to help with the technical work if needed. -
• Bu metin çeviri sisteminde mevcut mu? Evet ise 24 saatten fazla bir süredir tercüme edildi mi?
• Hangi browseri kullaniyorsun?
Safari v18.3
-
• Lütfen önerinizi tam ve net olarak açıklayın, böylece ne demek istediğinizi mümkün olduğunca kolay anlayabiliriz.
(Copying my comment from this thread: boardgamearena.com/forum/viewtopic.php?t=41661)
Agreed, would also like to get some insight into the reason behind this and whether it would be possible for the developer(s) to replace all assets with higher resolution ones. It is the only aspect of this implementation that detracts from the experience for me personally.
There are many other games with huge decks of unique cards so I don't think this is a storage / network bandwidth limitation.
You can see when zooming in on a card that the artwork looks mostly ok but the text has severe compression artifacts, making the game as a whole less accessible. A solution that has worked well in other games (e.g. Terraforming Mars, see attached screenshots) is to use blank cards and render the text on top rather than rasterizing it within the image. This achieves high quality at any scale/zoom level but requires a bit of work to implement properly.
In any case, switching to higher resolution assets would provide most of the same benefit and I imagine it would be much easier to get done. Hoping to see this happen and I would be happy to help with the technical work if needed. • Hangi browseri kullaniyorsun?
Safari v18.3
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- Bu sorun cok mu oluyor ? Her zaman mi ? Tesadüfen mi ?
- Bu hatanın bir ekran görüntüsüne sahipseniz (iyi uygulama), onu yüklemek ve bağlantıyı buraya kopyalamak / yapıştırmak için Imgur.com kullanabilirsiniz.
