#38281: "Include "Accept game" feature in Arena game by hiding opponents when accepting (cut down on AFKs)"
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Detayli tanim
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• Eğer varsa, lütfen ekranda gördüğünüz hata mesajını kopyalayın/yapıştırın.
Hello,
Arena game - unlike casual games - automatically accept queued games, regardless if everyone is actually present. This is understandable from a certain point of view: in competitive gaming, you shouldn't be able to pick you opponents, as they are shown when accepting a casual game.
However, I've noticed several people - including myself - missing out on their Arena games simply because they haven't noticed that the games have started. This can be due to several reasons, some of which can be attributed to the player being AFK, while others can not. E.g. playing without sounds (for obvious reasons e.g. during quiet time) or with multiple tabs open (which sometimes miss out on sound ques, I think).
The problem is regardless simply avoidable. Also, from an opponents perspective it's better for the game not to start at all, instead of having to wait ~3 minutes to kick someone out. My simple solution for the problem is:
Extend the "Accept game"-feature into Arena game (as on casual games), but simply remove the showing of opponents in the accept screen. I'm sure this would greatly improve the BGA experience by removing unneccesary downtime for everyone with no apparent downside.
Thanks for your great work guys! -
• Lütfen ne yapmak istediğini, ne yaptığını ve ne olduğunu açıkla.
• Hangi browseri kullaniyorsun?
Google Chrome v89
-
• Lütfen görüntülenen metni kendi diliniz yerine İngilizce olarak kopyalayın/yapıştırın. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Bu metin çeviri sisteminde mevcut mu? Evet ise 24 saatten fazla bir süredir tercüme edildi mi?
Hello,
Arena game - unlike casual games - automatically accept queued games, regardless if everyone is actually present. This is understandable from a certain point of view: in competitive gaming, you shouldn't be able to pick you opponents, as they are shown when accepting a casual game.
However, I've noticed several people - including myself - missing out on their Arena games simply because they haven't noticed that the games have started. This can be due to several reasons, some of which can be attributed to the player being AFK, while others can not. E.g. playing without sounds (for obvious reasons e.g. during quiet time) or with multiple tabs open (which sometimes miss out on sound ques, I think).
The problem is regardless simply avoidable. Also, from an opponents perspective it's better for the game not to start at all, instead of having to wait ~3 minutes to kick someone out. My simple solution for the problem is:
Extend the "Accept game"-feature into Arena game (as on casual games), but simply remove the showing of opponents in the accept screen. I'm sure this would greatly improve the BGA experience by removing unneccesary downtime for everyone with no apparent downside.
Thanks for your great work guys! • Hangi browseri kullaniyorsun?
Google Chrome v89
-
• Lütfen önerinizi tam ve net olarak açıklayın, böylece ne demek istediğinizi mümkün olduğunca kolay anlayabiliriz.
Hello,
Arena game - unlike casual games - automatically accept queued games, regardless if everyone is actually present. This is understandable from a certain point of view: in competitive gaming, you shouldn't be able to pick you opponents, as they are shown when accepting a casual game.
However, I've noticed several people - including myself - missing out on their Arena games simply because they haven't noticed that the games have started. This can be due to several reasons, some of which can be attributed to the player being AFK, while others can not. E.g. playing without sounds (for obvious reasons e.g. during quiet time) or with multiple tabs open (which sometimes miss out on sound ques, I think).
The problem is regardless simply avoidable. Also, from an opponents perspective it's better for the game not to start at all, instead of having to wait ~3 minutes to kick someone out. My simple solution for the problem is:
Extend the "Accept game"-feature into Arena game (as on casual games), but simply remove the showing of opponents in the accept screen. I'm sure this would greatly improve the BGA experience by removing unneccesary downtime for everyone with no apparent downside.
Thanks for your great work guys! • Hangi browseri kullaniyorsun?
Google Chrome v89
-
• Engellendiğinizde ekranda ne belirdi (Boş ekran? Oyun arayüzünün bir parçası mı? Hata mesajı?)
Hello,
Arena game - unlike casual games - automatically accept queued games, regardless if everyone is actually present. This is understandable from a certain point of view: in competitive gaming, you shouldn't be able to pick you opponents, as they are shown when accepting a casual game.
However, I've noticed several people - including myself - missing out on their Arena games simply because they haven't noticed that the games have started. This can be due to several reasons, some of which can be attributed to the player being AFK, while others can not. E.g. playing without sounds (for obvious reasons e.g. during quiet time) or with multiple tabs open (which sometimes miss out on sound ques, I think).
The problem is regardless simply avoidable. Also, from an opponents perspective it's better for the game not to start at all, instead of having to wait ~3 minutes to kick someone out. My simple solution for the problem is:
Extend the "Accept game"-feature into Arena game (as on casual games), but simply remove the showing of opponents in the accept screen. I'm sure this would greatly improve the BGA experience by removing unneccesary downtime for everyone with no apparent downside.
Thanks for your great work guys! • Hangi browseri kullaniyorsun?
Google Chrome v89
-
• Kuralların hangi kısmına BGA adaptasyonu tarafından saygı gösterilmedi
Hello,
Arena game - unlike casual games - automatically accept queued games, regardless if everyone is actually present. This is understandable from a certain point of view: in competitive gaming, you shouldn't be able to pick you opponents, as they are shown when accepting a casual game.
However, I've noticed several people - including myself - missing out on their Arena games simply because they haven't noticed that the games have started. This can be due to several reasons, some of which can be attributed to the player being AFK, while others can not. E.g. playing without sounds (for obvious reasons e.g. during quiet time) or with multiple tabs open (which sometimes miss out on sound ques, I think).
The problem is regardless simply avoidable. Also, from an opponents perspective it's better for the game not to start at all, instead of having to wait ~3 minutes to kick someone out. My simple solution for the problem is:
Extend the "Accept game"-feature into Arena game (as on casual games), but simply remove the showing of opponents in the accept screen. I'm sure this would greatly improve the BGA experience by removing unneccesary downtime for everyone with no apparent downside.
Thanks for your great work guys! -
• Kural ihlali oyun tekrarında görünür mü? Eğer evet ise, hangi hareket numarası?
• Hangi browseri kullaniyorsun?
Google Chrome v89
-
• Hangi oyun aksiyonu yapmak istedin?
Hello,
Arena game - unlike casual games - automatically accept queued games, regardless if everyone is actually present. This is understandable from a certain point of view: in competitive gaming, you shouldn't be able to pick you opponents, as they are shown when accepting a casual game.
However, I've noticed several people - including myself - missing out on their Arena games simply because they haven't noticed that the games have started. This can be due to several reasons, some of which can be attributed to the player being AFK, while others can not. E.g. playing without sounds (for obvious reasons e.g. during quiet time) or with multiple tabs open (which sometimes miss out on sound ques, I think).
The problem is regardless simply avoidable. Also, from an opponents perspective it's better for the game not to start at all, instead of having to wait ~3 minutes to kick someone out. My simple solution for the problem is:
Extend the "Accept game"-feature into Arena game (as on casual games), but simply remove the showing of opponents in the accept screen. I'm sure this would greatly improve the BGA experience by removing unneccesary downtime for everyone with no apparent downside.
Thanks for your great work guys! -
• Bu oyun eylemini tetiklemek için ne yapmaya çalışıyorsun?
-
• Bunu yapmaya çalıştığınızda ne oldu (hata mesajı, oyun durum çubuğu mesajı, ...)?
• Hangi browseri kullaniyorsun?
Google Chrome v89
-
• Oyunun hangi aşamasında sorun oluştu (mevcut oyun talimatı neydi)?
Hello,
Arena game - unlike casual games - automatically accept queued games, regardless if everyone is actually present. This is understandable from a certain point of view: in competitive gaming, you shouldn't be able to pick you opponents, as they are shown when accepting a casual game.
However, I've noticed several people - including myself - missing out on their Arena games simply because they haven't noticed that the games have started. This can be due to several reasons, some of which can be attributed to the player being AFK, while others can not. E.g. playing without sounds (for obvious reasons e.g. during quiet time) or with multiple tabs open (which sometimes miss out on sound ques, I think).
The problem is regardless simply avoidable. Also, from an opponents perspective it's better for the game not to start at all, instead of having to wait ~3 minutes to kick someone out. My simple solution for the problem is:
Extend the "Accept game"-feature into Arena game (as on casual games), but simply remove the showing of opponents in the accept screen. I'm sure this would greatly improve the BGA experience by removing unneccesary downtime for everyone with no apparent downside.
Thanks for your great work guys! -
• Oyunda bu hamleyi yapmaya çalıştığınızda ne oldu (hata mesajı, oyun durum çubuğu mesajı, ...)?
• Hangi browseri kullaniyorsun?
Google Chrome v89
-
• Lütfen görüntü sorununu açıklayın. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
Hello,
Arena game - unlike casual games - automatically accept queued games, regardless if everyone is actually present. This is understandable from a certain point of view: in competitive gaming, you shouldn't be able to pick you opponents, as they are shown when accepting a casual game.
However, I've noticed several people - including myself - missing out on their Arena games simply because they haven't noticed that the games have started. This can be due to several reasons, some of which can be attributed to the player being AFK, while others can not. E.g. playing without sounds (for obvious reasons e.g. during quiet time) or with multiple tabs open (which sometimes miss out on sound ques, I think).
The problem is regardless simply avoidable. Also, from an opponents perspective it's better for the game not to start at all, instead of having to wait ~3 minutes to kick someone out. My simple solution for the problem is:
Extend the "Accept game"-feature into Arena game (as on casual games), but simply remove the showing of opponents in the accept screen. I'm sure this would greatly improve the BGA experience by removing unneccesary downtime for everyone with no apparent downside.
Thanks for your great work guys! • Hangi browseri kullaniyorsun?
Google Chrome v89
-
• Lütfen görüntülenen metni kendi diliniz yerine İngilizce olarak kopyalayın/yapıştırın. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Bu metin çeviri sisteminde mevcut mu? Evet ise 24 saatten fazla bir süredir tercüme edildi mi?
Hello,
Arena game - unlike casual games - automatically accept queued games, regardless if everyone is actually present. This is understandable from a certain point of view: in competitive gaming, you shouldn't be able to pick you opponents, as they are shown when accepting a casual game.
However, I've noticed several people - including myself - missing out on their Arena games simply because they haven't noticed that the games have started. This can be due to several reasons, some of which can be attributed to the player being AFK, while others can not. E.g. playing without sounds (for obvious reasons e.g. during quiet time) or with multiple tabs open (which sometimes miss out on sound ques, I think).
The problem is regardless simply avoidable. Also, from an opponents perspective it's better for the game not to start at all, instead of having to wait ~3 minutes to kick someone out. My simple solution for the problem is:
Extend the "Accept game"-feature into Arena game (as on casual games), but simply remove the showing of opponents in the accept screen. I'm sure this would greatly improve the BGA experience by removing unneccesary downtime for everyone with no apparent downside.
Thanks for your great work guys! • Hangi browseri kullaniyorsun?
Google Chrome v89
-
• Lütfen önerinizi tam ve net olarak açıklayın, böylece ne demek istediğinizi mümkün olduğunca kolay anlayabiliriz.
Hello,
Arena game - unlike casual games - automatically accept queued games, regardless if everyone is actually present. This is understandable from a certain point of view: in competitive gaming, you shouldn't be able to pick you opponents, as they are shown when accepting a casual game.
However, I've noticed several people - including myself - missing out on their Arena games simply because they haven't noticed that the games have started. This can be due to several reasons, some of which can be attributed to the player being AFK, while others can not. E.g. playing without sounds (for obvious reasons e.g. during quiet time) or with multiple tabs open (which sometimes miss out on sound ques, I think).
The problem is regardless simply avoidable. Also, from an opponents perspective it's better for the game not to start at all, instead of having to wait ~3 minutes to kick someone out. My simple solution for the problem is:
Extend the "Accept game"-feature into Arena game (as on casual games), but simply remove the showing of opponents in the accept screen. I'm sure this would greatly improve the BGA experience by removing unneccesary downtime for everyone with no apparent downside.
Thanks for your great work guys! • Hangi browseri kullaniyorsun?
Google Chrome v89
Rapor geçmişi
This one hides who the opponent is so that doesn't happen.
I'm tired of this AFK stuff happening. (boardgamearena.com/gamereview?table=638192809 )
Please up vote this and the other one so we can take care of this issue.
Bu rapora ekleme yap
- Başka bir masa ID / hareket ID
- F5 sorunu çözdü mü?
- Bu sorun cok mu oluyor ? Her zaman mi ? Tesadüfen mi ?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
