#84289: "Tiles placement a little bit janky at the moment"
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Detayli tanim
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• Eğer varsa, lütfen ekranda gördüğünüz hata mesajını kopyalayın/yapıştırın.
Tile placement feels a little bit unintuitive at the moment, think it would be better if there was one button at the middle of the three hexes to rotate the tile, and you would place the tile on your area based on the location of that center point on the tile
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• Lütfen ne yapmak istediğini, ne yaptığını ve ne olduğunu açıkla.
• Hangi browseri kullaniyorsun?
Google Chrome v111
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• Lütfen görüntülenen metni kendi diliniz yerine İngilizce olarak kopyalayın/yapıştırın. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Bu metin çeviri sisteminde mevcut mu? Evet ise 24 saatten fazla bir süredir tercüme edildi mi?
Tile placement feels a little bit unintuitive at the moment, think it would be better if there was one button at the middle of the three hexes to rotate the tile, and you would place the tile on your area based on the location of that center point on the tile
• Hangi browseri kullaniyorsun?
Google Chrome v111
-
• Lütfen önerinizi tam ve net olarak açıklayın, böylece ne demek istediğinizi mümkün olduğunca kolay anlayabiliriz.
Tile placement feels a little bit unintuitive at the moment, think it would be better if there was one button at the middle of the three hexes to rotate the tile, and you would place the tile on your area based on the location of that center point on the tile
• Hangi browseri kullaniyorsun?
Google Chrome v111
-
• Engellendiğinizde ekranda ne belirdi (Boş ekran? Oyun arayüzünün bir parçası mı? Hata mesajı?)
Tile placement feels a little bit unintuitive at the moment, think it would be better if there was one button at the middle of the three hexes to rotate the tile, and you would place the tile on your area based on the location of that center point on the tile
• Hangi browseri kullaniyorsun?
Google Chrome v111
-
• Kuralların hangi kısmına BGA adaptasyonu tarafından saygı gösterilmedi
Tile placement feels a little bit unintuitive at the moment, think it would be better if there was one button at the middle of the three hexes to rotate the tile, and you would place the tile on your area based on the location of that center point on the tile
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• Kural ihlali oyun tekrarında görünür mü? Eğer evet ise, hangi hareket numarası?
• Hangi browseri kullaniyorsun?
Google Chrome v111
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• Hangi oyun aksiyonu yapmak istedin?
Tile placement feels a little bit unintuitive at the moment, think it would be better if there was one button at the middle of the three hexes to rotate the tile, and you would place the tile on your area based on the location of that center point on the tile
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• Bu oyun eylemini tetiklemek için ne yapmaya çalışıyorsun?
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• Bunu yapmaya çalıştığınızda ne oldu (hata mesajı, oyun durum çubuğu mesajı, ...)?
• Hangi browseri kullaniyorsun?
Google Chrome v111
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• Oyunun hangi aşamasında sorun oluştu (mevcut oyun talimatı neydi)?
Tile placement feels a little bit unintuitive at the moment, think it would be better if there was one button at the middle of the three hexes to rotate the tile, and you would place the tile on your area based on the location of that center point on the tile
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• Oyunda bu hamleyi yapmaya çalıştığınızda ne oldu (hata mesajı, oyun durum çubuğu mesajı, ...)?
• Hangi browseri kullaniyorsun?
Google Chrome v111
-
• Lütfen görüntü sorununu açıklayın. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
Tile placement feels a little bit unintuitive at the moment, think it would be better if there was one button at the middle of the three hexes to rotate the tile, and you would place the tile on your area based on the location of that center point on the tile
• Hangi browseri kullaniyorsun?
Google Chrome v111
-
• Lütfen görüntülenen metni kendi diliniz yerine İngilizce olarak kopyalayın/yapıştırın. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Bu metin çeviri sisteminde mevcut mu? Evet ise 24 saatten fazla bir süredir tercüme edildi mi?
Tile placement feels a little bit unintuitive at the moment, think it would be better if there was one button at the middle of the three hexes to rotate the tile, and you would place the tile on your area based on the location of that center point on the tile
• Hangi browseri kullaniyorsun?
Google Chrome v111
-
• Lütfen önerinizi tam ve net olarak açıklayın, böylece ne demek istediğinizi mümkün olduğunca kolay anlayabiliriz.
Tile placement feels a little bit unintuitive at the moment, think it would be better if there was one button at the middle of the three hexes to rotate the tile, and you would place the tile on your area based on the location of that center point on the tile
• Hangi browseri kullaniyorsun?
Google Chrome v111
Rapor geçmişi
- In the current version, the round arrow to rotate a tile is on one of the three hexes of the tile.
- Takhyon is proposing to locate that arrow in the middle of the tile, at the intersection of the three hexes.
- Takhyon is also proposing to use that central location as the reference point when positioning the tile on the player board - instead of using one of the 3 hexes for that.
The tile selection and placement can remains the same. However, add an extra rotate button to be able to rotate the tile while keeping it at the same position.
From physical game experience, it is a kind of move that I do a lot while thinking of best placement
Here is an exemple of why a 1/6 rotation on a central pivot wouldn't work : imgur.com/a/8sqwoE9
Guess it would be best to have to controls explained to new players on their first game same as Cant Stop?
After more than a dozen games on BGA, and about the same with the physical game, I must admit that I'm still puzzled by the current placement system. I often click on the grid without thinking about the location of the "active" hex on the tile. Then the game automatically rotates the tile in order to fit it to the location I have "chosen", and I can't rotate it (due to the limitations I mention in the previous paragraph). I usually end up canceling the placement, to rotate the tile and place it again. That's why I'm supporting an improvement or alternative to the current system, while understanding that it's not an easy thing to achieve.
Bu rapora ekleme yap
- Başka bir masa ID / hareket ID
- F5 sorunu çözdü mü?
- Bu sorun cok mu oluyor ? Her zaman mi ? Tesadüfen mi ?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
