#91668: "Planetary effects resolution can be a bit hard to follow"
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| # | Status | Votes | Game | Type | Title | Last update |
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Detayli tanim
-
• Eğer varsa, lütfen ekranda gördüğünüz hata mesajını kopyalayın/yapıştırın.
CURRENT IMPLEMENTATION:
The game currently shows a die being rolled,
Then communicates the impact as a message,
Then has you click a button to advance.
If there was an effect, it shows that effect in the button as icons.
ISSUES:
The player, however…
- May not be able to see both the track and the message at the same time (context is lost),
(And if the track is visible, it's quite small)
- Player may not have a good sense of what the planetary effect actually does in the game
POSSIBLE APPROACH:
To make this all a bit more obvious:
- the die is rolled
- we then see the token advance on a track shown near the die and on the sidebar
- the tipping point effect is communicated if a tipping point space is reached (spell it out more)
- a button is presented for the player to continue and apply the effect.
When the player clicks the button
- the player then sees the effects happen in the sidebar
This is in keeping with the pattern of say what happened, user acknowledges, and then the game shows it happen.
See (very rough) sketch below.
-
• Lütfen ne yapmak istediğini, ne yaptığını ve ne olduğunu açıkla.
• Hangi browseri kullaniyorsun?
Google Chrome v114
-
• Lütfen görüntülenen metni kendi diliniz yerine İngilizce olarak kopyalayın/yapıştırın. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Bu metin çeviri sisteminde mevcut mu? Evet ise 24 saatten fazla bir süredir tercüme edildi mi?
CURRENT IMPLEMENTATION:
The game currently shows a die being rolled,
Then communicates the impact as a message,
Then has you click a button to advance.
If there was an effect, it shows that effect in the button as icons.
ISSUES:
The player, however…
- May not be able to see both the track and the message at the same time (context is lost),
(And if the track is visible, it's quite small)
- Player may not have a good sense of what the planetary effect actually does in the game
POSSIBLE APPROACH:
To make this all a bit more obvious:
- the die is rolled
- we then see the token advance on a track shown near the die and on the sidebar
- the tipping point effect is communicated if a tipping point space is reached (spell it out more)
- a button is presented for the player to continue and apply the effect.
When the player clicks the button
- the player then sees the effects happen in the sidebar
This is in keeping with the pattern of say what happened, user acknowledges, and then the game shows it happen.
See (very rough) sketch below.
• Hangi browseri kullaniyorsun?
Google Chrome v114
-
• Lütfen önerinizi tam ve net olarak açıklayın, böylece ne demek istediğinizi mümkün olduğunca kolay anlayabiliriz.
CURRENT IMPLEMENTATION:
The game currently shows a die being rolled,
Then communicates the impact as a message,
Then has you click a button to advance.
If there was an effect, it shows that effect in the button as icons.
ISSUES:
The player, however…
- May not be able to see both the track and the message at the same time (context is lost),
(And if the track is visible, it's quite small)
- Player may not have a good sense of what the planetary effect actually does in the game
POSSIBLE APPROACH:
To make this all a bit more obvious:
- the die is rolled
- we then see the token advance on a track shown near the die and on the sidebar
- the tipping point effect is communicated if a tipping point space is reached (spell it out more)
- a button is presented for the player to continue and apply the effect.
When the player clicks the button
- the player then sees the effects happen in the sidebar
This is in keeping with the pattern of say what happened, user acknowledges, and then the game shows it happen.
See (very rough) sketch below.
• Hangi browseri kullaniyorsun?
Google Chrome v114
-
• Engellendiğinizde ekranda ne belirdi (Boş ekran? Oyun arayüzünün bir parçası mı? Hata mesajı?)
CURRENT IMPLEMENTATION:
The game currently shows a die being rolled,
Then communicates the impact as a message,
Then has you click a button to advance.
If there was an effect, it shows that effect in the button as icons.
ISSUES:
The player, however…
- May not be able to see both the track and the message at the same time (context is lost),
(And if the track is visible, it's quite small)
- Player may not have a good sense of what the planetary effect actually does in the game
POSSIBLE APPROACH:
To make this all a bit more obvious:
- the die is rolled
- we then see the token advance on a track shown near the die and on the sidebar
- the tipping point effect is communicated if a tipping point space is reached (spell it out more)
- a button is presented for the player to continue and apply the effect.
When the player clicks the button
- the player then sees the effects happen in the sidebar
This is in keeping with the pattern of say what happened, user acknowledges, and then the game shows it happen.
See (very rough) sketch below.
• Hangi browseri kullaniyorsun?
Google Chrome v114
-
• Kuralların hangi kısmına BGA adaptasyonu tarafından saygı gösterilmedi
CURRENT IMPLEMENTATION:
The game currently shows a die being rolled,
Then communicates the impact as a message,
Then has you click a button to advance.
If there was an effect, it shows that effect in the button as icons.
ISSUES:
The player, however…
- May not be able to see both the track and the message at the same time (context is lost),
(And if the track is visible, it's quite small)
- Player may not have a good sense of what the planetary effect actually does in the game
POSSIBLE APPROACH:
To make this all a bit more obvious:
- the die is rolled
- we then see the token advance on a track shown near the die and on the sidebar
- the tipping point effect is communicated if a tipping point space is reached (spell it out more)
- a button is presented for the player to continue and apply the effect.
When the player clicks the button
- the player then sees the effects happen in the sidebar
This is in keeping with the pattern of say what happened, user acknowledges, and then the game shows it happen.
See (very rough) sketch below.
-
• Kural ihlali oyun tekrarında görünür mü? Eğer evet ise, hangi hareket numarası?
• Hangi browseri kullaniyorsun?
Google Chrome v114
-
• Hangi oyun aksiyonu yapmak istedin?
CURRENT IMPLEMENTATION:
The game currently shows a die being rolled,
Then communicates the impact as a message,
Then has you click a button to advance.
If there was an effect, it shows that effect in the button as icons.
ISSUES:
The player, however…
- May not be able to see both the track and the message at the same time (context is lost),
(And if the track is visible, it's quite small)
- Player may not have a good sense of what the planetary effect actually does in the game
POSSIBLE APPROACH:
To make this all a bit more obvious:
- the die is rolled
- we then see the token advance on a track shown near the die and on the sidebar
- the tipping point effect is communicated if a tipping point space is reached (spell it out more)
- a button is presented for the player to continue and apply the effect.
When the player clicks the button
- the player then sees the effects happen in the sidebar
This is in keeping with the pattern of say what happened, user acknowledges, and then the game shows it happen.
See (very rough) sketch below.
-
• Bu oyun eylemini tetiklemek için ne yapmaya çalışıyorsun?
-
• Bunu yapmaya çalıştığınızda ne oldu (hata mesajı, oyun durum çubuğu mesajı, ...)?
• Hangi browseri kullaniyorsun?
Google Chrome v114
-
• Oyunun hangi aşamasında sorun oluştu (mevcut oyun talimatı neydi)?
CURRENT IMPLEMENTATION:
The game currently shows a die being rolled,
Then communicates the impact as a message,
Then has you click a button to advance.
If there was an effect, it shows that effect in the button as icons.
ISSUES:
The player, however…
- May not be able to see both the track and the message at the same time (context is lost),
(And if the track is visible, it's quite small)
- Player may not have a good sense of what the planetary effect actually does in the game
POSSIBLE APPROACH:
To make this all a bit more obvious:
- the die is rolled
- we then see the token advance on a track shown near the die and on the sidebar
- the tipping point effect is communicated if a tipping point space is reached (spell it out more)
- a button is presented for the player to continue and apply the effect.
When the player clicks the button
- the player then sees the effects happen in the sidebar
This is in keeping with the pattern of say what happened, user acknowledges, and then the game shows it happen.
See (very rough) sketch below.
-
• Oyunda bu hamleyi yapmaya çalıştığınızda ne oldu (hata mesajı, oyun durum çubuğu mesajı, ...)?
• Hangi browseri kullaniyorsun?
Google Chrome v114
-
• Lütfen görüntü sorununu açıklayın. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
CURRENT IMPLEMENTATION:
The game currently shows a die being rolled,
Then communicates the impact as a message,
Then has you click a button to advance.
If there was an effect, it shows that effect in the button as icons.
ISSUES:
The player, however…
- May not be able to see both the track and the message at the same time (context is lost),
(And if the track is visible, it's quite small)
- Player may not have a good sense of what the planetary effect actually does in the game
POSSIBLE APPROACH:
To make this all a bit more obvious:
- the die is rolled
- we then see the token advance on a track shown near the die and on the sidebar
- the tipping point effect is communicated if a tipping point space is reached (spell it out more)
- a button is presented for the player to continue and apply the effect.
When the player clicks the button
- the player then sees the effects happen in the sidebar
This is in keeping with the pattern of say what happened, user acknowledges, and then the game shows it happen.
See (very rough) sketch below.
• Hangi browseri kullaniyorsun?
Google Chrome v114
-
• Lütfen görüntülenen metni kendi diliniz yerine İngilizce olarak kopyalayın/yapıştırın. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Bu metin çeviri sisteminde mevcut mu? Evet ise 24 saatten fazla bir süredir tercüme edildi mi?
CURRENT IMPLEMENTATION:
The game currently shows a die being rolled,
Then communicates the impact as a message,
Then has you click a button to advance.
If there was an effect, it shows that effect in the button as icons.
ISSUES:
The player, however…
- May not be able to see both the track and the message at the same time (context is lost),
(And if the track is visible, it's quite small)
- Player may not have a good sense of what the planetary effect actually does in the game
POSSIBLE APPROACH:
To make this all a bit more obvious:
- the die is rolled
- we then see the token advance on a track shown near the die and on the sidebar
- the tipping point effect is communicated if a tipping point space is reached (spell it out more)
- a button is presented for the player to continue and apply the effect.
When the player clicks the button
- the player then sees the effects happen in the sidebar
This is in keeping with the pattern of say what happened, user acknowledges, and then the game shows it happen.
See (very rough) sketch below.
• Hangi browseri kullaniyorsun?
Google Chrome v114
-
• Lütfen önerinizi tam ve net olarak açıklayın, böylece ne demek istediğinizi mümkün olduğunca kolay anlayabiliriz.
CURRENT IMPLEMENTATION:
The game currently shows a die being rolled,
Then communicates the impact as a message,
Then has you click a button to advance.
If there was an effect, it shows that effect in the button as icons.
ISSUES:
The player, however…
- May not be able to see both the track and the message at the same time (context is lost),
(And if the track is visible, it's quite small)
- Player may not have a good sense of what the planetary effect actually does in the game
POSSIBLE APPROACH:
To make this all a bit more obvious:
- the die is rolled
- we then see the token advance on a track shown near the die and on the sidebar
- the tipping point effect is communicated if a tipping point space is reached (spell it out more)
- a button is presented for the player to continue and apply the effect.
When the player clicks the button
- the player then sees the effects happen in the sidebar
This is in keeping with the pattern of say what happened, user acknowledges, and then the game shows it happen.
See (very rough) sketch below.
• Hangi browseri kullaniyorsun?
Google Chrome v114
Rapor geçmişi
Bu rapora ekleme yap
- Başka bir masa ID / hareket ID
- F5 sorunu çözdü mü?
- Bu sorun cok mu oluyor ? Her zaman mi ? Tesadüfen mi ?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
