#101440: "More options to manage timer for developpers"
Ne oldu? Lütfen aşağıdan seçin
Ne oldu? Lütfen aşağıdan seçin
Lütfen aynı konuda bir rapor olup olmadığını kontrol edin
Eğer evet ise, lütfen bu rapor için oy verin. En çok oy alan raporlar ÖNCELİKLİ!
# | Status | Votes | Game | Type | Title | Last update |
---|
Detayli tanim
• Eğer varsa, lütfen ekranda gördüğünüz hata mesajını kopyalayın/yapıştırın.
Hi, here is 3 examples where the timer goes wrong atm:
- the crew deep sea high mission/free choice: it's a cooperative game where one player got about 10 tasks to give to all 4 others players. Players can fully discuss during that phase. While most of the time having 3 minutes is enough to repart the tasks, regularly it's not.
The main point is that most players will not play those high missions. Which mean the penality will be given mainly to players which plays those high mission
- daybreak: you got between 5 actions and 30 to do every turn. Penalities happen very frequently. at this moment, the time per turn for slow games is +9:36 per turn (maximum 6:00). Since it's higher than the maximum time, the extra time got ignored
- reflection: it's a game where each player play solo and try to resolve a puzzle the fastest. It seem to have gotten an internal timer, and every time an action is done, the full timer is given to all players. But it doesn't look optimal• Lütfen ne yapmak istediğini, ne yaptığını ve ne olduğunu açıkla.
• Hangi browseri kullaniyorsun?
Mozilla v5
• Lütfen görüntülenen metni kendi diliniz yerine İngilizce olarak kopyalayın/yapıştırın. Bu hatanın bir ekran görüntüsüne sahipseniz (iyi uygulama), onu yüklemek ve bağlantıyı buraya kopyalamak / yapıştırmak için Imgur.com kullanabilirsiniz.
Hi, here is 3 examples where the timer goes wrong atm:
- the crew deep sea high mission/free choice: it's a cooperative game where one player got about 10 tasks to give to all 4 others players. Players can fully discuss during that phase. While most of the time having 3 minutes is enough to repart the tasks, regularly it's not.
The main point is that most players will not play those high missions. Which mean the penality will be given mainly to players which plays those high mission
- daybreak: you got between 5 actions and 30 to do every turn. Penalities happen very frequently. at this moment, the time per turn for slow games is +9:36 per turn (maximum 6:00). Since it's higher than the maximum time, the extra time got ignored
- reflection: it's a game where each player play solo and try to resolve a puzzle the fastest. It seem to have gotten an internal timer, and every time an action is done, the full timer is given to all players. But it doesn't look optimal• Bu metin çeviri sisteminde mevcut mu? Evet ise 24 saatten fazla bir süredir tercüme edildi mi?
• Hangi browseri kullaniyorsun?
Mozilla v5
• Lütfen önerinizi tam ve net olarak açıklayın, böylece ne demek istediğinizi mümkün olduğunca kolay anlayabiliriz.
Hi, here is 3 examples where the timer goes wrong atm:
- the crew deep sea high mission/free choice: it's a cooperative game where one player got about 10 tasks to give to all 4 others players. Players can fully discuss during that phase. While most of the time having 3 minutes is enough to repart the tasks, regularly it's not.
The main point is that most players will not play those high missions. Which mean the penality will be given mainly to players which plays those high mission
- daybreak: you got between 5 actions and 30 to do every turn. Penalities happen very frequently. at this moment, the time per turn for slow games is +9:36 per turn (maximum 6:00). Since it's higher than the maximum time, the extra time got ignored
- reflection: it's a game where each player play solo and try to resolve a puzzle the fastest. It seem to have gotten an internal timer, and every time an action is done, the full timer is given to all players. But it doesn't look optimal• Hangi browseri kullaniyorsun?
Mozilla v5
• Engellendiğinizde ekranda ne belirdi (Boş ekran? Oyun arayüzünün bir parçası mı? Hata mesajı?)
Hi, here is 3 examples where the timer goes wrong atm:
- the crew deep sea high mission/free choice: it's a cooperative game where one player got about 10 tasks to give to all 4 others players. Players can fully discuss during that phase. While most of the time having 3 minutes is enough to repart the tasks, regularly it's not.
The main point is that most players will not play those high missions. Which mean the penality will be given mainly to players which plays those high mission
- daybreak: you got between 5 actions and 30 to do every turn. Penalities happen very frequently. at this moment, the time per turn for slow games is +9:36 per turn (maximum 6:00). Since it's higher than the maximum time, the extra time got ignored
- reflection: it's a game where each player play solo and try to resolve a puzzle the fastest. It seem to have gotten an internal timer, and every time an action is done, the full timer is given to all players. But it doesn't look optimal• Hangi browseri kullaniyorsun?
Mozilla v5
• Kuralların hangi kısmına BGA adaptasyonu tarafından saygı gösterilmedi
Hi, here is 3 examples where the timer goes wrong atm:
- the crew deep sea high mission/free choice: it's a cooperative game where one player got about 10 tasks to give to all 4 others players. Players can fully discuss during that phase. While most of the time having 3 minutes is enough to repart the tasks, regularly it's not.
The main point is that most players will not play those high missions. Which mean the penality will be given mainly to players which plays those high mission
- daybreak: you got between 5 actions and 30 to do every turn. Penalities happen very frequently. at this moment, the time per turn for slow games is +9:36 per turn (maximum 6:00). Since it's higher than the maximum time, the extra time got ignored
- reflection: it's a game where each player play solo and try to resolve a puzzle the fastest. It seem to have gotten an internal timer, and every time an action is done, the full timer is given to all players. But it doesn't look optimal• Kural ihlali oyun tekrarında görünür mü? Eğer evet ise, hangi hareket numarası?
• Hangi browseri kullaniyorsun?
Mozilla v5
• Hangi oyun aksiyonu yapmak istedin?
Hi, here is 3 examples where the timer goes wrong atm:
- the crew deep sea high mission/free choice: it's a cooperative game where one player got about 10 tasks to give to all 4 others players. Players can fully discuss during that phase. While most of the time having 3 minutes is enough to repart the tasks, regularly it's not.
The main point is that most players will not play those high missions. Which mean the penality will be given mainly to players which plays those high mission
- daybreak: you got between 5 actions and 30 to do every turn. Penalities happen very frequently. at this moment, the time per turn for slow games is +9:36 per turn (maximum 6:00). Since it's higher than the maximum time, the extra time got ignored
- reflection: it's a game where each player play solo and try to resolve a puzzle the fastest. It seem to have gotten an internal timer, and every time an action is done, the full timer is given to all players. But it doesn't look optimal• Bu oyun eylemini tetiklemek için ne yapmaya çalışıyorsun?
• Bunu yapmaya çalıştığınızda ne oldu (hata mesajı, oyun durum çubuğu mesajı, ...)?
• Hangi browseri kullaniyorsun?
Mozilla v5
• Oyunun hangi aşamasında sorun oluştu (mevcut oyun talimatı neydi)?
Hi, here is 3 examples where the timer goes wrong atm:
- the crew deep sea high mission/free choice: it's a cooperative game where one player got about 10 tasks to give to all 4 others players. Players can fully discuss during that phase. While most of the time having 3 minutes is enough to repart the tasks, regularly it's not.
The main point is that most players will not play those high missions. Which mean the penality will be given mainly to players which plays those high mission
- daybreak: you got between 5 actions and 30 to do every turn. Penalities happen very frequently. at this moment, the time per turn for slow games is +9:36 per turn (maximum 6:00). Since it's higher than the maximum time, the extra time got ignored
- reflection: it's a game where each player play solo and try to resolve a puzzle the fastest. It seem to have gotten an internal timer, and every time an action is done, the full timer is given to all players. But it doesn't look optimal• Bir oyun kurmaya çalıştığınızda ne oldu (hata mesajı, oyun durum çubuğu mesajı, ...)?
• Hangi browseri kullaniyorsun?
Mozilla v5
• Lütfen görüntü sorununu açıklayın. Bu hatanın bir ekran görüntüsüne sahipseniz (iyi uygulama), onu yüklemek ve bağlantıyı buraya kopyalamak / yapıştırmak için Imgur.com kullanabilirsiniz.
Hi, here is 3 examples where the timer goes wrong atm:
- the crew deep sea high mission/free choice: it's a cooperative game where one player got about 10 tasks to give to all 4 others players. Players can fully discuss during that phase. While most of the time having 3 minutes is enough to repart the tasks, regularly it's not.
The main point is that most players will not play those high missions. Which mean the penality will be given mainly to players which plays those high mission
- daybreak: you got between 5 actions and 30 to do every turn. Penalities happen very frequently. at this moment, the time per turn for slow games is +9:36 per turn (maximum 6:00). Since it's higher than the maximum time, the extra time got ignored
- reflection: it's a game where each player play solo and try to resolve a puzzle the fastest. It seem to have gotten an internal timer, and every time an action is done, the full timer is given to all players. But it doesn't look optimal• Hangi browseri kullaniyorsun?
Mozilla v5
• Lütfen görüntülenen metni kendi diliniz yerine İngilizce olarak kopyalayın/yapıştırın. Bu hatanın bir ekran görüntüsüne sahipseniz (iyi uygulama), onu yüklemek ve bağlantıyı buraya kopyalamak / yapıştırmak için Imgur.com kullanabilirsiniz.
Hi, here is 3 examples where the timer goes wrong atm:
- the crew deep sea high mission/free choice: it's a cooperative game where one player got about 10 tasks to give to all 4 others players. Players can fully discuss during that phase. While most of the time having 3 minutes is enough to repart the tasks, regularly it's not.
The main point is that most players will not play those high missions. Which mean the penality will be given mainly to players which plays those high mission
- daybreak: you got between 5 actions and 30 to do every turn. Penalities happen very frequently. at this moment, the time per turn for slow games is +9:36 per turn (maximum 6:00). Since it's higher than the maximum time, the extra time got ignored
- reflection: it's a game where each player play solo and try to resolve a puzzle the fastest. It seem to have gotten an internal timer, and every time an action is done, the full timer is given to all players. But it doesn't look optimal• Bu metin çeviri sisteminde mevcut mu? Evet ise 24 saatten fazla bir süredir tercüme edildi mi?
• Hangi browseri kullaniyorsun?
Mozilla v5
• Lütfen önerinizi tam ve net olarak açıklayın, böylece ne demek istediğinizi mümkün olduğunca kolay anlayabiliriz.
Hi, here is 3 examples where the timer goes wrong atm:
- the crew deep sea high mission/free choice: it's a cooperative game where one player got about 10 tasks to give to all 4 others players. Players can fully discuss during that phase. While most of the time having 3 minutes is enough to repart the tasks, regularly it's not.
The main point is that most players will not play those high missions. Which mean the penality will be given mainly to players which plays those high mission
- daybreak: you got between 5 actions and 30 to do every turn. Penalities happen very frequently. at this moment, the time per turn for slow games is +9:36 per turn (maximum 6:00). Since it's higher than the maximum time, the extra time got ignored
- reflection: it's a game where each player play solo and try to resolve a puzzle the fastest. It seem to have gotten an internal timer, and every time an action is done, the full timer is given to all players. But it doesn't look optimal• Hangi browseri kullaniyorsun?
Mozilla v5
Rapor geçmişi
I propose some of those:
- increase max timer when the timer per turn is too high
- give a function to add more time, a fixed value and the time of a turn
- give an extra X minutes where no timer decrease while all players can discuss
- remove the timer for real time game (and strongly not advise it)
- give a way to put a player out of time (like maybe if no new action happenned while X% of maximum time, this % which could vary from 50% to 1000%)
All those actions can be done during the same turn for all players.
This causes problem because when player A sees that player B decided to select a code and choose a certain verificator, that can change the strategy of A.
Even worst, if player A want to maximise his thinking time, he should be choosing a code after the gain of timer don't goes over his limit. And do that too for the verificators.
Even worst, if player A know what is going to do, he should be waiting for all his timer to goes to 1second, and then do his action, to not reveal it to others players.
For this game, there should be a way during a turn where everyone can do actions, to reveal things at the same time.
So per example if player A decides to write a code, it should be hidden information, included timer.
If then player A decides to choose a first verificator, it should still be hidden information.
When player B on a 2 players game decides to write a code, at this moment, the information of A & B writing a code could be revaled.
When player B choose a first verificator too, it should be revealed to all players what A and B has been doing.
Furthermore, the gain of the timer should either be able to goes above the limit during those four actions, OR the initial timer should be higher than the limit (since you got 4 difficult actions to do).
We again goes back to have a way to have an higher timer than the limit.
So you wait for your opponent to do his action first. So if both players optimise and have time to lose, each of them do all of their actions while having less than 5 seconds on their timer.
One option make it so that you should get differents time limit depending of the option chosen, like the high missions of the crew.
You could decide to add like '30s' in timer when 'Cities and Knights' expansion is on/on a specific moment of the code specific to 'Cities and Knights', but that would require the developper to know what is going on to give the right amount.
On the cooperative games, that's not much a problem if the timer given is too high, but on a competitive game like 'Catan', if like the developper decide to put '3minutes' on a fast action, that can goes badly extremely fast. Same if he put a value of like '3x' where x represent anything. The 3 would be writed by the developer which maybe don't understand how all of that work.
So that doesn't work well, which is annoying, and I don't have a great idea about how to resolve it.
Bu rapora ekleme yap
- Başka bir masa ID / hareket ID
- F5 sorunu çözdü mü?
- Bu sorun cok mu oluyor ? Her zaman mi ? Tesadüfen mi ?
- Bu hatanın bir ekran görüntüsüne sahipseniz (iyi uygulama), onu yüklemek ve bağlantıyı buraya kopyalamak / yapıştırmak için Imgur.com kullanabilirsiniz.