#124663: "The +1 power doesn't work the way it should."
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Detayli tanim
• Eğer varsa, lütfen ekranda gördüğünüz hata mesajını kopyalayın/yapıştırın.
On table 515773412, turn 75.
With the following cards :
- Unique
- Higher
- 7 to 9
- Odd
With a 6 and 7 in my hands.
The game has the option "Ensure valid plays" active.
With my 6 and 7, i can play on Unique and Odd.
I wanted to play the +1 power to treat my unplayed tile 1 higher than the printed value.
So i wanted to treat my 6 like a 7, so i have double 7 in hands, so i can't play anwhere, so i have to play on the black card The Hours.
After playing the +1 power, the game doesn't refresh valid plays, so I can still play on Unique and Odd, that's the bug.
This power does not seem to work with the option Ensure valid plays.
Here is on the official website a FAQ for this power (search Shadows, or +1)
www.meromorphgames.com/shipwreck-arcana/powers• Lütfen ne yapmak istediğini, ne yaptığını ve ne olduğunu açıkla.
Used the +1 power.• Hangi browseri kullaniyorsun?
Mozilla 125
• Lütfen görüntülenen metni kendi diliniz yerine İngilizce olarak kopyalayın/yapıştırın. Bu hatanın bir ekran görüntüsüne sahipseniz (iyi uygulama), onu yüklemek ve bağlantıyı buraya kopyalamak / yapıştırmak için Imgur.com kullanabilirsiniz.
On table 515773412, turn 75.
With the following cards :
- Unique
- Higher
- 7 to 9
- Odd
With a 6 and 7 in my hands.
The game has the option "Ensure valid plays" active.
With my 6 and 7, i can play on Unique and Odd.
I wanted to play the +1 power to treat my unplayed tile 1 higher than the printed value.
So i wanted to treat my 6 like a 7, so i have double 7 in hands, so i can't play anwhere, so i have to play on the black card The Hours.
After playing the +1 power, the game doesn't refresh valid plays, so I can still play on Unique and Odd, that's the bug.
This power does not seem to work with the option Ensure valid plays.
Here is on the official website a FAQ for this power (search Shadows, or +1)
www.meromorphgames.com/shipwreck-arcana/powers• Bu metin çeviri sisteminde mevcut mu? Evet ise 24 saatten fazla bir süredir tercüme edildi mi?
Used the +1 power.• Hangi browseri kullaniyorsun?
Mozilla 125
• Lütfen önerinizi tam ve net olarak açıklayın, böylece ne demek istediğinizi mümkün olduğunca kolay anlayabiliriz.
On table 515773412, turn 75.
With the following cards :
- Unique
- Higher
- 7 to 9
- Odd
With a 6 and 7 in my hands.
The game has the option "Ensure valid plays" active.
With my 6 and 7, i can play on Unique and Odd.
I wanted to play the +1 power to treat my unplayed tile 1 higher than the printed value.
So i wanted to treat my 6 like a 7, so i have double 7 in hands, so i can't play anwhere, so i have to play on the black card The Hours.
After playing the +1 power, the game doesn't refresh valid plays, so I can still play on Unique and Odd, that's the bug.
This power does not seem to work with the option Ensure valid plays.
Here is on the official website a FAQ for this power (search Shadows, or +1)
www.meromorphgames.com/shipwreck-arcana/powers• Hangi browseri kullaniyorsun?
Mozilla 125
• Engellendiğinizde ekranda ne belirdi (Boş ekran? Oyun arayüzünün bir parçası mı? Hata mesajı?)
On table 515773412, turn 75.
With the following cards :
- Unique
- Higher
- 7 to 9
- Odd
With a 6 and 7 in my hands.
The game has the option "Ensure valid plays" active.
With my 6 and 7, i can play on Unique and Odd.
I wanted to play the +1 power to treat my unplayed tile 1 higher than the printed value.
So i wanted to treat my 6 like a 7, so i have double 7 in hands, so i can't play anwhere, so i have to play on the black card The Hours.
After playing the +1 power, the game doesn't refresh valid plays, so I can still play on Unique and Odd, that's the bug.
This power does not seem to work with the option Ensure valid plays.
Here is on the official website a FAQ for this power (search Shadows, or +1)
www.meromorphgames.com/shipwreck-arcana/powers• Hangi browseri kullaniyorsun?
Mozilla 125
• Kuralların hangi kısmına BGA adaptasyonu tarafından saygı gösterilmedi
On table 515773412, turn 75.
With the following cards :
- Unique
- Higher
- 7 to 9
- Odd
With a 6 and 7 in my hands.
The game has the option "Ensure valid plays" active.
With my 6 and 7, i can play on Unique and Odd.
I wanted to play the +1 power to treat my unplayed tile 1 higher than the printed value.
So i wanted to treat my 6 like a 7, so i have double 7 in hands, so i can't play anwhere, so i have to play on the black card The Hours.
After playing the +1 power, the game doesn't refresh valid plays, so I can still play on Unique and Odd, that's the bug.
This power does not seem to work with the option Ensure valid plays.
Here is on the official website a FAQ for this power (search Shadows, or +1)
www.meromorphgames.com/shipwreck-arcana/powers• Kural ihlali oyun tekrarında görünür mü? Eğer evet ise, hangi hareket numarası?
Used the +1 power.• Hangi browseri kullaniyorsun?
Mozilla 125
• Hangi oyun aksiyonu yapmak istedin?
On table 515773412, turn 75.
With the following cards :
- Unique
- Higher
- 7 to 9
- Odd
With a 6 and 7 in my hands.
The game has the option "Ensure valid plays" active.
With my 6 and 7, i can play on Unique and Odd.
I wanted to play the +1 power to treat my unplayed tile 1 higher than the printed value.
So i wanted to treat my 6 like a 7, so i have double 7 in hands, so i can't play anwhere, so i have to play on the black card The Hours.
After playing the +1 power, the game doesn't refresh valid plays, so I can still play on Unique and Odd, that's the bug.
This power does not seem to work with the option Ensure valid plays.
Here is on the official website a FAQ for this power (search Shadows, or +1)
www.meromorphgames.com/shipwreck-arcana/powers• Bu oyun eylemini tetiklemek için ne yapmaya çalışıyorsun?
Used the +1 power.• Bunu yapmaya çalıştığınızda ne oldu (hata mesajı, oyun durum çubuğu mesajı, ...)?
No error message.• Hangi browseri kullaniyorsun?
Mozilla 125
• Oyunun hangi aşamasında sorun oluştu (mevcut oyun talimatı neydi)?
On table 515773412, turn 75.
With the following cards :
- Unique
- Higher
- 7 to 9
- Odd
With a 6 and 7 in my hands.
The game has the option "Ensure valid plays" active.
With my 6 and 7, i can play on Unique and Odd.
I wanted to play the +1 power to treat my unplayed tile 1 higher than the printed value.
So i wanted to treat my 6 like a 7, so i have double 7 in hands, so i can't play anwhere, so i have to play on the black card The Hours.
After playing the +1 power, the game doesn't refresh valid plays, so I can still play on Unique and Odd, that's the bug.
This power does not seem to work with the option Ensure valid plays.
Here is on the official website a FAQ for this power (search Shadows, or +1)
www.meromorphgames.com/shipwreck-arcana/powers• Bir oyun kurmaya çalıştığınızda ne oldu (hata mesajı, oyun durum çubuğu mesajı, ...)?
Used the +1 power.• Hangi browseri kullaniyorsun?
Mozilla 125
• Lütfen görüntü sorununu açıklayın. Bu hatanın bir ekran görüntüsüne sahipseniz (iyi uygulama), onu yüklemek ve bağlantıyı buraya kopyalamak / yapıştırmak için Imgur.com kullanabilirsiniz.
On table 515773412, turn 75.
With the following cards :
- Unique
- Higher
- 7 to 9
- Odd
With a 6 and 7 in my hands.
The game has the option "Ensure valid plays" active.
With my 6 and 7, i can play on Unique and Odd.
I wanted to play the +1 power to treat my unplayed tile 1 higher than the printed value.
So i wanted to treat my 6 like a 7, so i have double 7 in hands, so i can't play anwhere, so i have to play on the black card The Hours.
After playing the +1 power, the game doesn't refresh valid plays, so I can still play on Unique and Odd, that's the bug.
This power does not seem to work with the option Ensure valid plays.
Here is on the official website a FAQ for this power (search Shadows, or +1)
www.meromorphgames.com/shipwreck-arcana/powers• Hangi browseri kullaniyorsun?
Mozilla 125
• Lütfen görüntülenen metni kendi diliniz yerine İngilizce olarak kopyalayın/yapıştırın. Bu hatanın bir ekran görüntüsüne sahipseniz (iyi uygulama), onu yüklemek ve bağlantıyı buraya kopyalamak / yapıştırmak için Imgur.com kullanabilirsiniz.
On table 515773412, turn 75.
With the following cards :
- Unique
- Higher
- 7 to 9
- Odd
With a 6 and 7 in my hands.
The game has the option "Ensure valid plays" active.
With my 6 and 7, i can play on Unique and Odd.
I wanted to play the +1 power to treat my unplayed tile 1 higher than the printed value.
So i wanted to treat my 6 like a 7, so i have double 7 in hands, so i can't play anwhere, so i have to play on the black card The Hours.
After playing the +1 power, the game doesn't refresh valid plays, so I can still play on Unique and Odd, that's the bug.
This power does not seem to work with the option Ensure valid plays.
Here is on the official website a FAQ for this power (search Shadows, or +1)
www.meromorphgames.com/shipwreck-arcana/powers• Bu metin çeviri sisteminde mevcut mu? Evet ise 24 saatten fazla bir süredir tercüme edildi mi?
Used the +1 power.• Hangi browseri kullaniyorsun?
Mozilla 125
• Lütfen önerinizi tam ve net olarak açıklayın, böylece ne demek istediğinizi mümkün olduğunca kolay anlayabiliriz.
On table 515773412, turn 75.
With the following cards :
- Unique
- Higher
- 7 to 9
- Odd
With a 6 and 7 in my hands.
The game has the option "Ensure valid plays" active.
With my 6 and 7, i can play on Unique and Odd.
I wanted to play the +1 power to treat my unplayed tile 1 higher than the printed value.
So i wanted to treat my 6 like a 7, so i have double 7 in hands, so i can't play anwhere, so i have to play on the black card The Hours.
After playing the +1 power, the game doesn't refresh valid plays, so I can still play on Unique and Odd, that's the bug.
This power does not seem to work with the option Ensure valid plays.
Here is on the official website a FAQ for this power (search Shadows, or +1)
www.meromorphgames.com/shipwreck-arcana/powers• Hangi browseri kullaniyorsun?
Mozilla 125
Rapor geçmişi
Q: What if I can't play anywhere except The Hours, but using a power (such as Shadows) would let me play elsewhere?
A: In this case, you may either:
- Not use the power, and play on The Hours.
- Use the power, and play elsewhere.
You are not required to use the power and play elsewhere. But if you do use the power and now can play elsewhere, you must play elsewhere.
This situation works in reverse, as well. If you currently can play elsewhere, but using a power (such as Shadows) would make it impossible for you to play anywhere except The Hours, you may either:
- Not use the power, and play elsewhere.
- Use the power, and play on The Hours.
But here, after you use Shadows ("+1"), you still have a valid play; you can put the 6 on The Rider ("Unique"), which makes the unplayed 7 become an 8 for the rest of the turn. The way that I read that FAQ entry, the game is correct not to let you play on The Hours in that situation.
On the UI front, what you're suggesting is actually how I was initially thinking of implementing Shadows. However, that would create some tricky situations, similar to the ones that the last FAQ entry for Shadows discusses ("Q: How does Shadows interact with cards like Dawn or The Noble? A: When you use Shadows, you increment the value of whichever fate you don’t play. This can lead to some tricky scenarios! Let’s walk through a few of them. [...]").
For example, what would happen if you had two fates, A and B, and you explicitly chose to apply the +1 power to A, and that left you unable to play anywhere except The Hours? We'd need to ensure that, if playing Shadows on B would let you play somewhere other than The Hours, we prevented you from playing on The Hours and let you switch to the other token.
Instead, the way the game works is a lot more similar to what that FAQ describes---the token you don't play does not get the +1 effect until you play the other one! When you have the Shadows power active, instead of asking "Would either of fates A and B be valid on this card?", the game asks "If I had fates A and B+1, would fate A be a valid play? If I had fates A+1 and B, would B be a valid play?"
Does that make sense? Am I understanding what you said correctly?
After using the +1, i still can play on Unique and Odd.
For Unique, it works if you "force" the +1 on the 7, but then we have no choice, it greatly limits the usefulness of the power.
For Odd, it doesn't make any difference if you give the +1 to any tile, the result is NOT odd, I shouldn't be able to play this card.
If we imagine that that bug has been fixed (and it has been; the fix will be included in my next release) I think that the game is correct that in showing that playing a 6 on The Rider ("Unique") is your only valid play.
You had a 6 and 7 in hand, and there were a 1 and 2 in play. If you play your 6 on The Rider, the 7 in your hand becomes an 8, and that satisfies the uniqueness rule; but if you play the 7, the 6 in your hand becomes a 7, and that then the uniqueness rule is no longer satisfied.
What I was trying to explain in my previous comment is that, if I'm reading the rules correctly (in particular the FAQ entry on Shadows), you can't pick which fate you want the +1 power to apply to in advance in order to create a situation where you can play one fate on The Hours, if you could play the other fate on another card. My reading is that Shadows *always* applies to whichever you don't play.
Does that make more sense? Maybe I'll create a post on BGG and see if we can get one of the designers to weigh in.
So the order is :
1) power is activated
2) choose the tile that will gain the +1
3) Play the other tile on a card.
If we respect this order, it should be possible to play on The Hours with this power.
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- Bu sorun cok mu oluyor ? Her zaman mi ? Tesadüfen mi ?
- Bu hatanın bir ekran görüntüsüne sahipseniz (iyi uygulama), onu yüklemek ve bağlantıyı buraya kopyalamak / yapıştırmak için Imgur.com kullanabilirsiniz.