#44292: "Log when infection discard pile is shuffled and placed back onto deck + count of cards"
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# | Status | Votes | Game | Type | Title | Last update |
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Detayli tanim
• Eğer varsa, lütfen ekranda gördüğünüz hata mesajını kopyalayın/yapıştırın.
Counting cards/knowing how many infection cards just went back onto the top of your deck alone can be a huge piece of information in Pandemic. Knowing which cards these were is way more powerful than knowing how many alone, and serves as a cornerstone in some of the planning at higher difficulties -- inspection of this discard pile right before it's shuffled usually yields very useful information (knowing what, and exactly which threats are about to be shuffled in)
For example, imagine two epidemics close to each other but on different turns, with four Infection cards in discard. Knowing that there were only 4 Infection cards in the discard pile as you go to resolve the shuffle of an Epidemic (intensify) may affect several decisions on the next couple turns. If your infection rate is now three, and the city infected via the Epidemic card was not one of the three drawn this turn you KNOW it is the next card, this is VERY useful information that is easily missed in a turn-based game.
Unfortunately in a turn-based game the other players are called back to the table to see an Epidemic AFTER the discard pile is shuffled, therefore lack information about what was just shuffled. When playing turn-based especially when you've got multiple on the go it can be very hard to track this; the information could in theory be re-constructed from logs, but this is mentally taxing.
Therfore this idea has two parts:
1. The core suggestion: Logging how many cards were just shuffled onto the discard would benefit this.
2. As an extension to this: Logging for easy reference which infection cards were just shuffled and placed upon the deck allows for better decision-making, especially at higher difficulty.
The extension may seem contentious about whether it's really okay to do or offers to much information, I offer the following thoughts on this:
1. Make it optional for this to be logged? I'd say this is FAR more relevant for turn-based games than real-time. Having this as a game setup option allows a group to decide if they want this level of information.
2. When playing this game in real life collectively the players are able to generally remember what just got shuffled and placed atop the infection draw pile; this in my opinion is a QoL improvement to bring parity between IRL games and digital.
It also occurred in the writeup of this a potential solution to this problem is actually just bringing players back to the table before step three of an Epidemic card is resolved, and allowing them a chance to view the discard right before it's shuffled. I will log this as a seperate idea so it may be voted on independantly.• Lütfen ne yapmak istediğini, ne yaptığını ve ne olduğunu açıkla.
• Hangi browseri kullaniyorsun?
Google Chrome v91
• Lütfen görüntülenen metni kendi diliniz yerine İngilizce olarak kopyalayın/yapıştırın. Bu hatanın bir ekran görüntüsüne sahipseniz (iyi uygulama), onu yüklemek ve bağlantıyı buraya kopyalamak / yapıştırmak için Imgur.com kullanabilirsiniz.
Counting cards/knowing how many infection cards just went back onto the top of your deck alone can be a huge piece of information in Pandemic. Knowing which cards these were is way more powerful than knowing how many alone, and serves as a cornerstone in some of the planning at higher difficulties -- inspection of this discard pile right before it's shuffled usually yields very useful information (knowing what, and exactly which threats are about to be shuffled in)
For example, imagine two epidemics close to each other but on different turns, with four Infection cards in discard. Knowing that there were only 4 Infection cards in the discard pile as you go to resolve the shuffle of an Epidemic (intensify) may affect several decisions on the next couple turns. If your infection rate is now three, and the city infected via the Epidemic card was not one of the three drawn this turn you KNOW it is the next card, this is VERY useful information that is easily missed in a turn-based game.
Unfortunately in a turn-based game the other players are called back to the table to see an Epidemic AFTER the discard pile is shuffled, therefore lack information about what was just shuffled. When playing turn-based especially when you've got multiple on the go it can be very hard to track this; the information could in theory be re-constructed from logs, but this is mentally taxing.
Therfore this idea has two parts:
1. The core suggestion: Logging how many cards were just shuffled onto the discard would benefit this.
2. As an extension to this: Logging for easy reference which infection cards were just shuffled and placed upon the deck allows for better decision-making, especially at higher difficulty.
The extension may seem contentious about whether it's really okay to do or offers to much information, I offer the following thoughts on this:
1. Make it optional for this to be logged? I'd say this is FAR more relevant for turn-based games than real-time. Having this as a game setup option allows a group to decide if they want this level of information.
2. When playing this game in real life collectively the players are able to generally remember what just got shuffled and placed atop the infection draw pile; this in my opinion is a QoL improvement to bring parity between IRL games and digital.
It also occurred in the writeup of this a potential solution to this problem is actually just bringing players back to the table before step three of an Epidemic card is resolved, and allowing them a chance to view the discard right before it's shuffled. I will log this as a seperate idea so it may be voted on independantly.• Bu metin çeviri sisteminde mevcut mu? Evet ise 24 saatten fazla bir süredir tercüme edildi mi?
• Hangi browseri kullaniyorsun?
Google Chrome v91
• Lütfen önerinizi tam ve net olarak açıklayın, böylece ne demek istediğinizi mümkün olduğunca kolay anlayabiliriz.
Counting cards/knowing how many infection cards just went back onto the top of your deck alone can be a huge piece of information in Pandemic. Knowing which cards these were is way more powerful than knowing how many alone, and serves as a cornerstone in some of the planning at higher difficulties -- inspection of this discard pile right before it's shuffled usually yields very useful information (knowing what, and exactly which threats are about to be shuffled in)
For example, imagine two epidemics close to each other but on different turns, with four Infection cards in discard. Knowing that there were only 4 Infection cards in the discard pile as you go to resolve the shuffle of an Epidemic (intensify) may affect several decisions on the next couple turns. If your infection rate is now three, and the city infected via the Epidemic card was not one of the three drawn this turn you KNOW it is the next card, this is VERY useful information that is easily missed in a turn-based game.
Unfortunately in a turn-based game the other players are called back to the table to see an Epidemic AFTER the discard pile is shuffled, therefore lack information about what was just shuffled. When playing turn-based especially when you've got multiple on the go it can be very hard to track this; the information could in theory be re-constructed from logs, but this is mentally taxing.
Therfore this idea has two parts:
1. The core suggestion: Logging how many cards were just shuffled onto the discard would benefit this.
2. As an extension to this: Logging for easy reference which infection cards were just shuffled and placed upon the deck allows for better decision-making, especially at higher difficulty.
The extension may seem contentious about whether it's really okay to do or offers to much information, I offer the following thoughts on this:
1. Make it optional for this to be logged? I'd say this is FAR more relevant for turn-based games than real-time. Having this as a game setup option allows a group to decide if they want this level of information.
2. When playing this game in real life collectively the players are able to generally remember what just got shuffled and placed atop the infection draw pile; this in my opinion is a QoL improvement to bring parity between IRL games and digital.
It also occurred in the writeup of this a potential solution to this problem is actually just bringing players back to the table before step three of an Epidemic card is resolved, and allowing them a chance to view the discard right before it's shuffled. I will log this as a seperate idea so it may be voted on independantly.• Hangi browseri kullaniyorsun?
Google Chrome v91
• Engellendiğinizde ekranda ne belirdi (Boş ekran? Oyun arayüzünün bir parçası mı? Hata mesajı?)
Counting cards/knowing how many infection cards just went back onto the top of your deck alone can be a huge piece of information in Pandemic. Knowing which cards these were is way more powerful than knowing how many alone, and serves as a cornerstone in some of the planning at higher difficulties -- inspection of this discard pile right before it's shuffled usually yields very useful information (knowing what, and exactly which threats are about to be shuffled in)
For example, imagine two epidemics close to each other but on different turns, with four Infection cards in discard. Knowing that there were only 4 Infection cards in the discard pile as you go to resolve the shuffle of an Epidemic (intensify) may affect several decisions on the next couple turns. If your infection rate is now three, and the city infected via the Epidemic card was not one of the three drawn this turn you KNOW it is the next card, this is VERY useful information that is easily missed in a turn-based game.
Unfortunately in a turn-based game the other players are called back to the table to see an Epidemic AFTER the discard pile is shuffled, therefore lack information about what was just shuffled. When playing turn-based especially when you've got multiple on the go it can be very hard to track this; the information could in theory be re-constructed from logs, but this is mentally taxing.
Therfore this idea has two parts:
1. The core suggestion: Logging how many cards were just shuffled onto the discard would benefit this.
2. As an extension to this: Logging for easy reference which infection cards were just shuffled and placed upon the deck allows for better decision-making, especially at higher difficulty.
The extension may seem contentious about whether it's really okay to do or offers to much information, I offer the following thoughts on this:
1. Make it optional for this to be logged? I'd say this is FAR more relevant for turn-based games than real-time. Having this as a game setup option allows a group to decide if they want this level of information.
2. When playing this game in real life collectively the players are able to generally remember what just got shuffled and placed atop the infection draw pile; this in my opinion is a QoL improvement to bring parity between IRL games and digital.
It also occurred in the writeup of this a potential solution to this problem is actually just bringing players back to the table before step three of an Epidemic card is resolved, and allowing them a chance to view the discard right before it's shuffled. I will log this as a seperate idea so it may be voted on independantly.• Hangi browseri kullaniyorsun?
Google Chrome v91
• Kuralların hangi kısmına BGA adaptasyonu tarafından saygı gösterilmedi
Counting cards/knowing how many infection cards just went back onto the top of your deck alone can be a huge piece of information in Pandemic. Knowing which cards these were is way more powerful than knowing how many alone, and serves as a cornerstone in some of the planning at higher difficulties -- inspection of this discard pile right before it's shuffled usually yields very useful information (knowing what, and exactly which threats are about to be shuffled in)
For example, imagine two epidemics close to each other but on different turns, with four Infection cards in discard. Knowing that there were only 4 Infection cards in the discard pile as you go to resolve the shuffle of an Epidemic (intensify) may affect several decisions on the next couple turns. If your infection rate is now three, and the city infected via the Epidemic card was not one of the three drawn this turn you KNOW it is the next card, this is VERY useful information that is easily missed in a turn-based game.
Unfortunately in a turn-based game the other players are called back to the table to see an Epidemic AFTER the discard pile is shuffled, therefore lack information about what was just shuffled. When playing turn-based especially when you've got multiple on the go it can be very hard to track this; the information could in theory be re-constructed from logs, but this is mentally taxing.
Therfore this idea has two parts:
1. The core suggestion: Logging how many cards were just shuffled onto the discard would benefit this.
2. As an extension to this: Logging for easy reference which infection cards were just shuffled and placed upon the deck allows for better decision-making, especially at higher difficulty.
The extension may seem contentious about whether it's really okay to do or offers to much information, I offer the following thoughts on this:
1. Make it optional for this to be logged? I'd say this is FAR more relevant for turn-based games than real-time. Having this as a game setup option allows a group to decide if they want this level of information.
2. When playing this game in real life collectively the players are able to generally remember what just got shuffled and placed atop the infection draw pile; this in my opinion is a QoL improvement to bring parity between IRL games and digital.
It also occurred in the writeup of this a potential solution to this problem is actually just bringing players back to the table before step three of an Epidemic card is resolved, and allowing them a chance to view the discard right before it's shuffled. I will log this as a seperate idea so it may be voted on independantly.• Kural ihlali oyun tekrarında görünür mü? Eğer evet ise, hangi hareket numarası?
• Hangi browseri kullaniyorsun?
Google Chrome v91
• Hangi oyun aksiyonu yapmak istedin?
Counting cards/knowing how many infection cards just went back onto the top of your deck alone can be a huge piece of information in Pandemic. Knowing which cards these were is way more powerful than knowing how many alone, and serves as a cornerstone in some of the planning at higher difficulties -- inspection of this discard pile right before it's shuffled usually yields very useful information (knowing what, and exactly which threats are about to be shuffled in)
For example, imagine two epidemics close to each other but on different turns, with four Infection cards in discard. Knowing that there were only 4 Infection cards in the discard pile as you go to resolve the shuffle of an Epidemic (intensify) may affect several decisions on the next couple turns. If your infection rate is now three, and the city infected via the Epidemic card was not one of the three drawn this turn you KNOW it is the next card, this is VERY useful information that is easily missed in a turn-based game.
Unfortunately in a turn-based game the other players are called back to the table to see an Epidemic AFTER the discard pile is shuffled, therefore lack information about what was just shuffled. When playing turn-based especially when you've got multiple on the go it can be very hard to track this; the information could in theory be re-constructed from logs, but this is mentally taxing.
Therfore this idea has two parts:
1. The core suggestion: Logging how many cards were just shuffled onto the discard would benefit this.
2. As an extension to this: Logging for easy reference which infection cards were just shuffled and placed upon the deck allows for better decision-making, especially at higher difficulty.
The extension may seem contentious about whether it's really okay to do or offers to much information, I offer the following thoughts on this:
1. Make it optional for this to be logged? I'd say this is FAR more relevant for turn-based games than real-time. Having this as a game setup option allows a group to decide if they want this level of information.
2. When playing this game in real life collectively the players are able to generally remember what just got shuffled and placed atop the infection draw pile; this in my opinion is a QoL improvement to bring parity between IRL games and digital.
It also occurred in the writeup of this a potential solution to this problem is actually just bringing players back to the table before step three of an Epidemic card is resolved, and allowing them a chance to view the discard right before it's shuffled. I will log this as a seperate idea so it may be voted on independantly.• Bu oyun eylemini tetiklemek için ne yapmaya çalışıyorsun?
• Bunu yapmaya çalıştığınızda ne oldu (hata mesajı, oyun durum çubuğu mesajı, ...)?
• Hangi browseri kullaniyorsun?
Google Chrome v91
• Oyunun hangi aşamasında sorun oluştu (mevcut oyun talimatı neydi)?
Counting cards/knowing how many infection cards just went back onto the top of your deck alone can be a huge piece of information in Pandemic. Knowing which cards these were is way more powerful than knowing how many alone, and serves as a cornerstone in some of the planning at higher difficulties -- inspection of this discard pile right before it's shuffled usually yields very useful information (knowing what, and exactly which threats are about to be shuffled in)
For example, imagine two epidemics close to each other but on different turns, with four Infection cards in discard. Knowing that there were only 4 Infection cards in the discard pile as you go to resolve the shuffle of an Epidemic (intensify) may affect several decisions on the next couple turns. If your infection rate is now three, and the city infected via the Epidemic card was not one of the three drawn this turn you KNOW it is the next card, this is VERY useful information that is easily missed in a turn-based game.
Unfortunately in a turn-based game the other players are called back to the table to see an Epidemic AFTER the discard pile is shuffled, therefore lack information about what was just shuffled. When playing turn-based especially when you've got multiple on the go it can be very hard to track this; the information could in theory be re-constructed from logs, but this is mentally taxing.
Therfore this idea has two parts:
1. The core suggestion: Logging how many cards were just shuffled onto the discard would benefit this.
2. As an extension to this: Logging for easy reference which infection cards were just shuffled and placed upon the deck allows for better decision-making, especially at higher difficulty.
The extension may seem contentious about whether it's really okay to do or offers to much information, I offer the following thoughts on this:
1. Make it optional for this to be logged? I'd say this is FAR more relevant for turn-based games than real-time. Having this as a game setup option allows a group to decide if they want this level of information.
2. When playing this game in real life collectively the players are able to generally remember what just got shuffled and placed atop the infection draw pile; this in my opinion is a QoL improvement to bring parity between IRL games and digital.
It also occurred in the writeup of this a potential solution to this problem is actually just bringing players back to the table before step three of an Epidemic card is resolved, and allowing them a chance to view the discard right before it's shuffled. I will log this as a seperate idea so it may be voted on independantly.• Bir oyun kurmaya çalıştığınızda ne oldu (hata mesajı, oyun durum çubuğu mesajı, ...)?
• Hangi browseri kullaniyorsun?
Google Chrome v91
• Lütfen görüntü sorununu açıklayın. Bu hatanın bir ekran görüntüsüne sahipseniz (iyi uygulama), onu yüklemek ve bağlantıyı buraya kopyalamak / yapıştırmak için Imgur.com kullanabilirsiniz.
Counting cards/knowing how many infection cards just went back onto the top of your deck alone can be a huge piece of information in Pandemic. Knowing which cards these were is way more powerful than knowing how many alone, and serves as a cornerstone in some of the planning at higher difficulties -- inspection of this discard pile right before it's shuffled usually yields very useful information (knowing what, and exactly which threats are about to be shuffled in)
For example, imagine two epidemics close to each other but on different turns, with four Infection cards in discard. Knowing that there were only 4 Infection cards in the discard pile as you go to resolve the shuffle of an Epidemic (intensify) may affect several decisions on the next couple turns. If your infection rate is now three, and the city infected via the Epidemic card was not one of the three drawn this turn you KNOW it is the next card, this is VERY useful information that is easily missed in a turn-based game.
Unfortunately in a turn-based game the other players are called back to the table to see an Epidemic AFTER the discard pile is shuffled, therefore lack information about what was just shuffled. When playing turn-based especially when you've got multiple on the go it can be very hard to track this; the information could in theory be re-constructed from logs, but this is mentally taxing.
Therfore this idea has two parts:
1. The core suggestion: Logging how many cards were just shuffled onto the discard would benefit this.
2. As an extension to this: Logging for easy reference which infection cards were just shuffled and placed upon the deck allows for better decision-making, especially at higher difficulty.
The extension may seem contentious about whether it's really okay to do or offers to much information, I offer the following thoughts on this:
1. Make it optional for this to be logged? I'd say this is FAR more relevant for turn-based games than real-time. Having this as a game setup option allows a group to decide if they want this level of information.
2. When playing this game in real life collectively the players are able to generally remember what just got shuffled and placed atop the infection draw pile; this in my opinion is a QoL improvement to bring parity between IRL games and digital.
It also occurred in the writeup of this a potential solution to this problem is actually just bringing players back to the table before step three of an Epidemic card is resolved, and allowing them a chance to view the discard right before it's shuffled. I will log this as a seperate idea so it may be voted on independantly.• Hangi browseri kullaniyorsun?
Google Chrome v91
• Lütfen görüntülenen metni kendi diliniz yerine İngilizce olarak kopyalayın/yapıştırın. Bu hatanın bir ekran görüntüsüne sahipseniz (iyi uygulama), onu yüklemek ve bağlantıyı buraya kopyalamak / yapıştırmak için Imgur.com kullanabilirsiniz.
Counting cards/knowing how many infection cards just went back onto the top of your deck alone can be a huge piece of information in Pandemic. Knowing which cards these were is way more powerful than knowing how many alone, and serves as a cornerstone in some of the planning at higher difficulties -- inspection of this discard pile right before it's shuffled usually yields very useful information (knowing what, and exactly which threats are about to be shuffled in)
For example, imagine two epidemics close to each other but on different turns, with four Infection cards in discard. Knowing that there were only 4 Infection cards in the discard pile as you go to resolve the shuffle of an Epidemic (intensify) may affect several decisions on the next couple turns. If your infection rate is now three, and the city infected via the Epidemic card was not one of the three drawn this turn you KNOW it is the next card, this is VERY useful information that is easily missed in a turn-based game.
Unfortunately in a turn-based game the other players are called back to the table to see an Epidemic AFTER the discard pile is shuffled, therefore lack information about what was just shuffled. When playing turn-based especially when you've got multiple on the go it can be very hard to track this; the information could in theory be re-constructed from logs, but this is mentally taxing.
Therfore this idea has two parts:
1. The core suggestion: Logging how many cards were just shuffled onto the discard would benefit this.
2. As an extension to this: Logging for easy reference which infection cards were just shuffled and placed upon the deck allows for better decision-making, especially at higher difficulty.
The extension may seem contentious about whether it's really okay to do or offers to much information, I offer the following thoughts on this:
1. Make it optional for this to be logged? I'd say this is FAR more relevant for turn-based games than real-time. Having this as a game setup option allows a group to decide if they want this level of information.
2. When playing this game in real life collectively the players are able to generally remember what just got shuffled and placed atop the infection draw pile; this in my opinion is a QoL improvement to bring parity between IRL games and digital.
It also occurred in the writeup of this a potential solution to this problem is actually just bringing players back to the table before step three of an Epidemic card is resolved, and allowing them a chance to view the discard right before it's shuffled. I will log this as a seperate idea so it may be voted on independantly.• Bu metin çeviri sisteminde mevcut mu? Evet ise 24 saatten fazla bir süredir tercüme edildi mi?
• Hangi browseri kullaniyorsun?
Google Chrome v91
• Lütfen önerinizi tam ve net olarak açıklayın, böylece ne demek istediğinizi mümkün olduğunca kolay anlayabiliriz.
Counting cards/knowing how many infection cards just went back onto the top of your deck alone can be a huge piece of information in Pandemic. Knowing which cards these were is way more powerful than knowing how many alone, and serves as a cornerstone in some of the planning at higher difficulties -- inspection of this discard pile right before it's shuffled usually yields very useful information (knowing what, and exactly which threats are about to be shuffled in)
For example, imagine two epidemics close to each other but on different turns, with four Infection cards in discard. Knowing that there were only 4 Infection cards in the discard pile as you go to resolve the shuffle of an Epidemic (intensify) may affect several decisions on the next couple turns. If your infection rate is now three, and the city infected via the Epidemic card was not one of the three drawn this turn you KNOW it is the next card, this is VERY useful information that is easily missed in a turn-based game.
Unfortunately in a turn-based game the other players are called back to the table to see an Epidemic AFTER the discard pile is shuffled, therefore lack information about what was just shuffled. When playing turn-based especially when you've got multiple on the go it can be very hard to track this; the information could in theory be re-constructed from logs, but this is mentally taxing.
Therfore this idea has two parts:
1. The core suggestion: Logging how many cards were just shuffled onto the discard would benefit this.
2. As an extension to this: Logging for easy reference which infection cards were just shuffled and placed upon the deck allows for better decision-making, especially at higher difficulty.
The extension may seem contentious about whether it's really okay to do or offers to much information, I offer the following thoughts on this:
1. Make it optional for this to be logged? I'd say this is FAR more relevant for turn-based games than real-time. Having this as a game setup option allows a group to decide if they want this level of information.
2. When playing this game in real life collectively the players are able to generally remember what just got shuffled and placed atop the infection draw pile; this in my opinion is a QoL improvement to bring parity between IRL games and digital.
It also occurred in the writeup of this a potential solution to this problem is actually just bringing players back to the table before step three of an Epidemic card is resolved, and allowing them a chance to view the discard right before it's shuffled. I will log this as a seperate idea so it may be voted on independantly.• Hangi browseri kullaniyorsun?
Google Chrome v91
Rapor geçmişi
======CURRENT LOG======
[Replay last moves]
[Cube] on Baghdad
[Cube] on Baghdad
[Cube] on Baghdad
Infection in Baghdad
Infection Rate is increasing
New Epidemic!
Dispatcher receives Miami
Dispatcher draws 2 card(s)
======SUGGESTED LOG======
[Replay last moves]
7 Infection cards placed on top of infection deck
Infection discard was shuffled.
[Cube] on Baghdad
[Cube] on Baghdad
[Cube] on Baghdad
Infection in Baghdad
Infection Rate is increasing
New Epidemic!
Dispatcher receives Miami
Dispatcher draws 2 card(s)
======EXAMPLE FOR EXTENDED IDEA ======
[Replay last moves]
7 Infection cards placed on top of infection deck
Infection discard was shuffled.
Contents of the infection discard pile:
1. Baghdad
2. Example
3. Example
4. Example
5. Example
6. Example
7. Example
[Cube] on Baghdad
[Cube] on Baghdad
[Cube] on Baghdad
Infection in Baghdad
Infection Rate is increasing
New Epidemic!
Dispatcher receives Miami
Dispatcher draws 2 card(s)
Both are in service of allowing more information to turn-based players about what was in the discard pile that just got shuffled as this information is easily missed.
In a game played IRL we will always use the privilege provided to us by the rules ("Players may freely examine either discard pile at any time") to ensure we know, and then track what is being shuffled and placed on the Infection draw pile
Bu rapora ekleme yap
- Başka bir masa ID / hareket ID
- F5 sorunu çözdü mü?
- Bu sorun cok mu oluyor ? Her zaman mi ? Tesadüfen mi ?
- Bu hatanın bir ekran görüntüsüne sahipseniz (iyi uygulama), onu yüklemek ve bağlantıyı buraya kopyalamak / yapıştırmak için Imgur.com kullanabilirsiniz.