#44293: "Bring turn based players back to the table between step 2/3 of Epidemic cards (Rather than after 3)"
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Detayli tanim
• Eğer varsa, lütfen ekranda gördüğünüz hata mesajını kopyalayın/yapıştırın.
Counting cards/knowing how many infection cards just went back onto the top of your deck alone can be a huge piece of information in Pandemic. Knowing which cards these were is way more powerful than knowing how many alone, and serves as a cornerstone in some of the planning at higher difficulties -- inspection of this discard pile right before it's shuffled usually yields very useful information (knowing what, and exactly which threats are about to be shuffled in)
For example, imagine two epidemics close to each other but on different turns, with four Infection cards in discard. Knowing that there were only 4 Infection cards in the discard pile as you go to resolve the shuffle of an Epidemic (intensify) may affect several decisions on the next couple turns. If your infection rate is now three, and the city infected via the Epidemic card was not one of the three drawn this turn you KNOW it is the next card, this is VERY useful information that is easily missed in a turn-based game.
Unfortunately in a turn-based game the other players are called back to the table to see an Epidemic AFTER the discard pile is shuffled, therefore lack information about what was just shuffled. When playing turn-based especially when you've got multiple on the go it can be very hard to track this; the information could in theory be re-constructed from logs, but this is mentally taxing.
This suggestion is that in a turn-based game the players are called back to the table after step two, but before step three of an Epidemic card being resolved; rather than after step three has been resolved which seems to be the case right now. (i.e. Bring them back at the same timing window as Resilient Population is playable)
This would also mean the players would need to press a confirm button (this functionality could be altered with a player option) so that the game does not automatically advance once the final person views the table.
The new message might look something like the following "A new Epidemic has occurred. The Infection discard pile is about to be shuffled once all players confirm. Resilient Population may be played now (if available). [Confirm]"• Lütfen ne yapmak istediğini, ne yaptığını ve ne olduğunu açıkla.
• Hangi browseri kullaniyorsun?
Google Chrome v91
• Lütfen görüntülenen metni kendi diliniz yerine İngilizce olarak kopyalayın/yapıştırın. Bu hatanın bir ekran görüntüsüne sahipseniz (iyi uygulama), onu yüklemek ve bağlantıyı buraya kopyalamak / yapıştırmak için Imgur.com kullanabilirsiniz.
Counting cards/knowing how many infection cards just went back onto the top of your deck alone can be a huge piece of information in Pandemic. Knowing which cards these were is way more powerful than knowing how many alone, and serves as a cornerstone in some of the planning at higher difficulties -- inspection of this discard pile right before it's shuffled usually yields very useful information (knowing what, and exactly which threats are about to be shuffled in)
For example, imagine two epidemics close to each other but on different turns, with four Infection cards in discard. Knowing that there were only 4 Infection cards in the discard pile as you go to resolve the shuffle of an Epidemic (intensify) may affect several decisions on the next couple turns. If your infection rate is now three, and the city infected via the Epidemic card was not one of the three drawn this turn you KNOW it is the next card, this is VERY useful information that is easily missed in a turn-based game.
Unfortunately in a turn-based game the other players are called back to the table to see an Epidemic AFTER the discard pile is shuffled, therefore lack information about what was just shuffled. When playing turn-based especially when you've got multiple on the go it can be very hard to track this; the information could in theory be re-constructed from logs, but this is mentally taxing.
This suggestion is that in a turn-based game the players are called back to the table after step two, but before step three of an Epidemic card being resolved; rather than after step three has been resolved which seems to be the case right now. (i.e. Bring them back at the same timing window as Resilient Population is playable)
This would also mean the players would need to press a confirm button (this functionality could be altered with a player option) so that the game does not automatically advance once the final person views the table.
The new message might look something like the following "A new Epidemic has occurred. The Infection discard pile is about to be shuffled once all players confirm. Resilient Population may be played now (if available). [Confirm]"• Bu metin çeviri sisteminde mevcut mu? Evet ise 24 saatten fazla bir süredir tercüme edildi mi?
• Hangi browseri kullaniyorsun?
Google Chrome v91
• Lütfen önerinizi tam ve net olarak açıklayın, böylece ne demek istediğinizi mümkün olduğunca kolay anlayabiliriz.
Counting cards/knowing how many infection cards just went back onto the top of your deck alone can be a huge piece of information in Pandemic. Knowing which cards these were is way more powerful than knowing how many alone, and serves as a cornerstone in some of the planning at higher difficulties -- inspection of this discard pile right before it's shuffled usually yields very useful information (knowing what, and exactly which threats are about to be shuffled in)
For example, imagine two epidemics close to each other but on different turns, with four Infection cards in discard. Knowing that there were only 4 Infection cards in the discard pile as you go to resolve the shuffle of an Epidemic (intensify) may affect several decisions on the next couple turns. If your infection rate is now three, and the city infected via the Epidemic card was not one of the three drawn this turn you KNOW it is the next card, this is VERY useful information that is easily missed in a turn-based game.
Unfortunately in a turn-based game the other players are called back to the table to see an Epidemic AFTER the discard pile is shuffled, therefore lack information about what was just shuffled. When playing turn-based especially when you've got multiple on the go it can be very hard to track this; the information could in theory be re-constructed from logs, but this is mentally taxing.
This suggestion is that in a turn-based game the players are called back to the table after step two, but before step three of an Epidemic card being resolved; rather than after step three has been resolved which seems to be the case right now. (i.e. Bring them back at the same timing window as Resilient Population is playable)
This would also mean the players would need to press a confirm button (this functionality could be altered with a player option) so that the game does not automatically advance once the final person views the table.
The new message might look something like the following "A new Epidemic has occurred. The Infection discard pile is about to be shuffled once all players confirm. Resilient Population may be played now (if available). [Confirm]"• Hangi browseri kullaniyorsun?
Google Chrome v91
• Engellendiğinizde ekranda ne belirdi (Boş ekran? Oyun arayüzünün bir parçası mı? Hata mesajı?)
Counting cards/knowing how many infection cards just went back onto the top of your deck alone can be a huge piece of information in Pandemic. Knowing which cards these were is way more powerful than knowing how many alone, and serves as a cornerstone in some of the planning at higher difficulties -- inspection of this discard pile right before it's shuffled usually yields very useful information (knowing what, and exactly which threats are about to be shuffled in)
For example, imagine two epidemics close to each other but on different turns, with four Infection cards in discard. Knowing that there were only 4 Infection cards in the discard pile as you go to resolve the shuffle of an Epidemic (intensify) may affect several decisions on the next couple turns. If your infection rate is now three, and the city infected via the Epidemic card was not one of the three drawn this turn you KNOW it is the next card, this is VERY useful information that is easily missed in a turn-based game.
Unfortunately in a turn-based game the other players are called back to the table to see an Epidemic AFTER the discard pile is shuffled, therefore lack information about what was just shuffled. When playing turn-based especially when you've got multiple on the go it can be very hard to track this; the information could in theory be re-constructed from logs, but this is mentally taxing.
This suggestion is that in a turn-based game the players are called back to the table after step two, but before step three of an Epidemic card being resolved; rather than after step three has been resolved which seems to be the case right now. (i.e. Bring them back at the same timing window as Resilient Population is playable)
This would also mean the players would need to press a confirm button (this functionality could be altered with a player option) so that the game does not automatically advance once the final person views the table.
The new message might look something like the following "A new Epidemic has occurred. The Infection discard pile is about to be shuffled once all players confirm. Resilient Population may be played now (if available). [Confirm]"• Hangi browseri kullaniyorsun?
Google Chrome v91
• Kuralların hangi kısmına BGA adaptasyonu tarafından saygı gösterilmedi
Counting cards/knowing how many infection cards just went back onto the top of your deck alone can be a huge piece of information in Pandemic. Knowing which cards these were is way more powerful than knowing how many alone, and serves as a cornerstone in some of the planning at higher difficulties -- inspection of this discard pile right before it's shuffled usually yields very useful information (knowing what, and exactly which threats are about to be shuffled in)
For example, imagine two epidemics close to each other but on different turns, with four Infection cards in discard. Knowing that there were only 4 Infection cards in the discard pile as you go to resolve the shuffle of an Epidemic (intensify) may affect several decisions on the next couple turns. If your infection rate is now three, and the city infected via the Epidemic card was not one of the three drawn this turn you KNOW it is the next card, this is VERY useful information that is easily missed in a turn-based game.
Unfortunately in a turn-based game the other players are called back to the table to see an Epidemic AFTER the discard pile is shuffled, therefore lack information about what was just shuffled. When playing turn-based especially when you've got multiple on the go it can be very hard to track this; the information could in theory be re-constructed from logs, but this is mentally taxing.
This suggestion is that in a turn-based game the players are called back to the table after step two, but before step three of an Epidemic card being resolved; rather than after step three has been resolved which seems to be the case right now. (i.e. Bring them back at the same timing window as Resilient Population is playable)
This would also mean the players would need to press a confirm button (this functionality could be altered with a player option) so that the game does not automatically advance once the final person views the table.
The new message might look something like the following "A new Epidemic has occurred. The Infection discard pile is about to be shuffled once all players confirm. Resilient Population may be played now (if available). [Confirm]"• Kural ihlali oyun tekrarında görünür mü? Eğer evet ise, hangi hareket numarası?
• Hangi browseri kullaniyorsun?
Google Chrome v91
• Hangi oyun aksiyonu yapmak istedin?
Counting cards/knowing how many infection cards just went back onto the top of your deck alone can be a huge piece of information in Pandemic. Knowing which cards these were is way more powerful than knowing how many alone, and serves as a cornerstone in some of the planning at higher difficulties -- inspection of this discard pile right before it's shuffled usually yields very useful information (knowing what, and exactly which threats are about to be shuffled in)
For example, imagine two epidemics close to each other but on different turns, with four Infection cards in discard. Knowing that there were only 4 Infection cards in the discard pile as you go to resolve the shuffle of an Epidemic (intensify) may affect several decisions on the next couple turns. If your infection rate is now three, and the city infected via the Epidemic card was not one of the three drawn this turn you KNOW it is the next card, this is VERY useful information that is easily missed in a turn-based game.
Unfortunately in a turn-based game the other players are called back to the table to see an Epidemic AFTER the discard pile is shuffled, therefore lack information about what was just shuffled. When playing turn-based especially when you've got multiple on the go it can be very hard to track this; the information could in theory be re-constructed from logs, but this is mentally taxing.
This suggestion is that in a turn-based game the players are called back to the table after step two, but before step three of an Epidemic card being resolved; rather than after step three has been resolved which seems to be the case right now. (i.e. Bring them back at the same timing window as Resilient Population is playable)
This would also mean the players would need to press a confirm button (this functionality could be altered with a player option) so that the game does not automatically advance once the final person views the table.
The new message might look something like the following "A new Epidemic has occurred. The Infection discard pile is about to be shuffled once all players confirm. Resilient Population may be played now (if available). [Confirm]"• Bu oyun eylemini tetiklemek için ne yapmaya çalışıyorsun?
• Bunu yapmaya çalıştığınızda ne oldu (hata mesajı, oyun durum çubuğu mesajı, ...)?
• Hangi browseri kullaniyorsun?
Google Chrome v91
• Oyunun hangi aşamasında sorun oluştu (mevcut oyun talimatı neydi)?
Counting cards/knowing how many infection cards just went back onto the top of your deck alone can be a huge piece of information in Pandemic. Knowing which cards these were is way more powerful than knowing how many alone, and serves as a cornerstone in some of the planning at higher difficulties -- inspection of this discard pile right before it's shuffled usually yields very useful information (knowing what, and exactly which threats are about to be shuffled in)
For example, imagine two epidemics close to each other but on different turns, with four Infection cards in discard. Knowing that there were only 4 Infection cards in the discard pile as you go to resolve the shuffle of an Epidemic (intensify) may affect several decisions on the next couple turns. If your infection rate is now three, and the city infected via the Epidemic card was not one of the three drawn this turn you KNOW it is the next card, this is VERY useful information that is easily missed in a turn-based game.
Unfortunately in a turn-based game the other players are called back to the table to see an Epidemic AFTER the discard pile is shuffled, therefore lack information about what was just shuffled. When playing turn-based especially when you've got multiple on the go it can be very hard to track this; the information could in theory be re-constructed from logs, but this is mentally taxing.
This suggestion is that in a turn-based game the players are called back to the table after step two, but before step three of an Epidemic card being resolved; rather than after step three has been resolved which seems to be the case right now. (i.e. Bring them back at the same timing window as Resilient Population is playable)
This would also mean the players would need to press a confirm button (this functionality could be altered with a player option) so that the game does not automatically advance once the final person views the table.
The new message might look something like the following "A new Epidemic has occurred. The Infection discard pile is about to be shuffled once all players confirm. Resilient Population may be played now (if available). [Confirm]"• Bir oyun kurmaya çalıştığınızda ne oldu (hata mesajı, oyun durum çubuğu mesajı, ...)?
• Hangi browseri kullaniyorsun?
Google Chrome v91
• Lütfen görüntü sorununu açıklayın. Bu hatanın bir ekran görüntüsüne sahipseniz (iyi uygulama), onu yüklemek ve bağlantıyı buraya kopyalamak / yapıştırmak için Imgur.com kullanabilirsiniz.
Counting cards/knowing how many infection cards just went back onto the top of your deck alone can be a huge piece of information in Pandemic. Knowing which cards these were is way more powerful than knowing how many alone, and serves as a cornerstone in some of the planning at higher difficulties -- inspection of this discard pile right before it's shuffled usually yields very useful information (knowing what, and exactly which threats are about to be shuffled in)
For example, imagine two epidemics close to each other but on different turns, with four Infection cards in discard. Knowing that there were only 4 Infection cards in the discard pile as you go to resolve the shuffle of an Epidemic (intensify) may affect several decisions on the next couple turns. If your infection rate is now three, and the city infected via the Epidemic card was not one of the three drawn this turn you KNOW it is the next card, this is VERY useful information that is easily missed in a turn-based game.
Unfortunately in a turn-based game the other players are called back to the table to see an Epidemic AFTER the discard pile is shuffled, therefore lack information about what was just shuffled. When playing turn-based especially when you've got multiple on the go it can be very hard to track this; the information could in theory be re-constructed from logs, but this is mentally taxing.
This suggestion is that in a turn-based game the players are called back to the table after step two, but before step three of an Epidemic card being resolved; rather than after step three has been resolved which seems to be the case right now. (i.e. Bring them back at the same timing window as Resilient Population is playable)
This would also mean the players would need to press a confirm button (this functionality could be altered with a player option) so that the game does not automatically advance once the final person views the table.
The new message might look something like the following "A new Epidemic has occurred. The Infection discard pile is about to be shuffled once all players confirm. Resilient Population may be played now (if available). [Confirm]"• Hangi browseri kullaniyorsun?
Google Chrome v91
• Lütfen görüntülenen metni kendi diliniz yerine İngilizce olarak kopyalayın/yapıştırın. Bu hatanın bir ekran görüntüsüne sahipseniz (iyi uygulama), onu yüklemek ve bağlantıyı buraya kopyalamak / yapıştırmak için Imgur.com kullanabilirsiniz.
Counting cards/knowing how many infection cards just went back onto the top of your deck alone can be a huge piece of information in Pandemic. Knowing which cards these were is way more powerful than knowing how many alone, and serves as a cornerstone in some of the planning at higher difficulties -- inspection of this discard pile right before it's shuffled usually yields very useful information (knowing what, and exactly which threats are about to be shuffled in)
For example, imagine two epidemics close to each other but on different turns, with four Infection cards in discard. Knowing that there were only 4 Infection cards in the discard pile as you go to resolve the shuffle of an Epidemic (intensify) may affect several decisions on the next couple turns. If your infection rate is now three, and the city infected via the Epidemic card was not one of the three drawn this turn you KNOW it is the next card, this is VERY useful information that is easily missed in a turn-based game.
Unfortunately in a turn-based game the other players are called back to the table to see an Epidemic AFTER the discard pile is shuffled, therefore lack information about what was just shuffled. When playing turn-based especially when you've got multiple on the go it can be very hard to track this; the information could in theory be re-constructed from logs, but this is mentally taxing.
This suggestion is that in a turn-based game the players are called back to the table after step two, but before step three of an Epidemic card being resolved; rather than after step three has been resolved which seems to be the case right now. (i.e. Bring them back at the same timing window as Resilient Population is playable)
This would also mean the players would need to press a confirm button (this functionality could be altered with a player option) so that the game does not automatically advance once the final person views the table.
The new message might look something like the following "A new Epidemic has occurred. The Infection discard pile is about to be shuffled once all players confirm. Resilient Population may be played now (if available). [Confirm]"• Bu metin çeviri sisteminde mevcut mu? Evet ise 24 saatten fazla bir süredir tercüme edildi mi?
• Hangi browseri kullaniyorsun?
Google Chrome v91
• Lütfen önerinizi tam ve net olarak açıklayın, böylece ne demek istediğinizi mümkün olduğunca kolay anlayabiliriz.
Counting cards/knowing how many infection cards just went back onto the top of your deck alone can be a huge piece of information in Pandemic. Knowing which cards these were is way more powerful than knowing how many alone, and serves as a cornerstone in some of the planning at higher difficulties -- inspection of this discard pile right before it's shuffled usually yields very useful information (knowing what, and exactly which threats are about to be shuffled in)
For example, imagine two epidemics close to each other but on different turns, with four Infection cards in discard. Knowing that there were only 4 Infection cards in the discard pile as you go to resolve the shuffle of an Epidemic (intensify) may affect several decisions on the next couple turns. If your infection rate is now three, and the city infected via the Epidemic card was not one of the three drawn this turn you KNOW it is the next card, this is VERY useful information that is easily missed in a turn-based game.
Unfortunately in a turn-based game the other players are called back to the table to see an Epidemic AFTER the discard pile is shuffled, therefore lack information about what was just shuffled. When playing turn-based especially when you've got multiple on the go it can be very hard to track this; the information could in theory be re-constructed from logs, but this is mentally taxing.
This suggestion is that in a turn-based game the players are called back to the table after step two, but before step three of an Epidemic card being resolved; rather than after step three has been resolved which seems to be the case right now. (i.e. Bring them back at the same timing window as Resilient Population is playable)
This would also mean the players would need to press a confirm button (this functionality could be altered with a player option) so that the game does not automatically advance once the final person views the table.
The new message might look something like the following "A new Epidemic has occurred. The Infection discard pile is about to be shuffled once all players confirm. Resilient Population may be played now (if available). [Confirm]"• Hangi browseri kullaniyorsun?
Google Chrome v91
Rapor geçmişi
Both are in service of allowing more information to turn-based players about what was in the discard pile that just got shuffled as this information is easily missed.
In a game played IRL we will always use the privilege provided to us by the rules ("Players may freely examine either discard pile at any time") to ensure we know, and then track what is being shuffled and placed on the Infection draw pile
Bu rapora ekleme yap
- Başka bir masa ID / hareket ID
- F5 sorunu çözdü mü?
- Bu sorun cok mu oluyor ? Her zaman mi ? Tesadüfen mi ?
- Bu hatanın bir ekran görüntüsüne sahipseniz (iyi uygulama), onu yüklemek ve bağlantıyı buraya kopyalamak / yapıştırmak için Imgur.com kullanabilirsiniz.