#90341: "More stats for Age of Civilization"
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Detayli tanim
• Eğer varsa, lütfen ekranda gördüğünüz hata mesajını kopyalayın/yapıştırın.
The following stats would be welcome:
-Number of time "Rest" was used
- Total number of workers used
- Number of unused workers (to see whether that also includes all your workers on "Rest" rounds)
- Number of actions taken
- Tech card taken (0 or 1, empty if not present so that the average doesn't take into account games played without them)
- coins earned (could be split between various sources of coins)
- coins spent
- wars lost (0 to 4)
There are also lots of possibilities that would be quite verbose but still welcome:
- you could have a line for points gained with "culture" and one for points gained buy "build".. etc. But this would also require a good definition: if culture gives you 4 points thanks to a tech and a civ, how much of that is counted as "points from culture"...
- number of time each action was taken (yeah, not practical)
- number of time (0 or 1) each civ was risen. (Yeah, I know, really really not practical)
--------------------------
On a different track:
"Total number of workers" is not very clear: what is happens if you have say 2 workers and rise a civ with 3 workers, does the stat get +1 or does it get +3 ? (And what if you do the opposite)
--------------------------
Also interesting would be to know which 1st civs most often lead to victory (or to what average score or position they lead to) and similarly, stats about how well a 1st or 2nd or... players fare in general.
I don't however see any practical way that this can be achieved by the stats module, i'm afraid this would have to be obtained by a tailored search done by a dev (or by someone having access to lots of games).
• Lütfen ne yapmak istediğini, ne yaptığını ve ne olduğunu açıkla.
• Hangi browseri kullaniyorsun?
Google Chrome v102
• Lütfen görüntülenen metni kendi diliniz yerine İngilizce olarak kopyalayın/yapıştırın. Bu hatanın bir ekran görüntüsüne sahipseniz (iyi uygulama), onu yüklemek ve bağlantıyı buraya kopyalamak / yapıştırmak için Imgur.com kullanabilirsiniz.
The following stats would be welcome:
-Number of time "Rest" was used
- Total number of workers used
- Number of unused workers (to see whether that also includes all your workers on "Rest" rounds)
- Number of actions taken
- Tech card taken (0 or 1, empty if not present so that the average doesn't take into account games played without them)
- coins earned (could be split between various sources of coins)
- coins spent
- wars lost (0 to 4)
There are also lots of possibilities that would be quite verbose but still welcome:
- you could have a line for points gained with "culture" and one for points gained buy "build".. etc. But this would also require a good definition: if culture gives you 4 points thanks to a tech and a civ, how much of that is counted as "points from culture"...
- number of time each action was taken (yeah, not practical)
- number of time (0 or 1) each civ was risen. (Yeah, I know, really really not practical)
--------------------------
On a different track:
"Total number of workers" is not very clear: what is happens if you have say 2 workers and rise a civ with 3 workers, does the stat get +1 or does it get +3 ? (And what if you do the opposite)
--------------------------
Also interesting would be to know which 1st civs most often lead to victory (or to what average score or position they lead to) and similarly, stats about how well a 1st or 2nd or... players fare in general.
I don't however see any practical way that this can be achieved by the stats module, i'm afraid this would have to be obtained by a tailored search done by a dev (or by someone having access to lots of games).
• Bu metin çeviri sisteminde mevcut mu? Evet ise 24 saatten fazla bir süredir tercüme edildi mi?
• Hangi browseri kullaniyorsun?
Google Chrome v102
• Lütfen önerinizi tam ve net olarak açıklayın, böylece ne demek istediğinizi mümkün olduğunca kolay anlayabiliriz.
The following stats would be welcome:
-Number of time "Rest" was used
- Total number of workers used
- Number of unused workers (to see whether that also includes all your workers on "Rest" rounds)
- Number of actions taken
- Tech card taken (0 or 1, empty if not present so that the average doesn't take into account games played without them)
- coins earned (could be split between various sources of coins)
- coins spent
- wars lost (0 to 4)
There are also lots of possibilities that would be quite verbose but still welcome:
- you could have a line for points gained with "culture" and one for points gained buy "build".. etc. But this would also require a good definition: if culture gives you 4 points thanks to a tech and a civ, how much of that is counted as "points from culture"...
- number of time each action was taken (yeah, not practical)
- number of time (0 or 1) each civ was risen. (Yeah, I know, really really not practical)
--------------------------
On a different track:
"Total number of workers" is not very clear: what is happens if you have say 2 workers and rise a civ with 3 workers, does the stat get +1 or does it get +3 ? (And what if you do the opposite)
--------------------------
Also interesting would be to know which 1st civs most often lead to victory (or to what average score or position they lead to) and similarly, stats about how well a 1st or 2nd or... players fare in general.
I don't however see any practical way that this can be achieved by the stats module, i'm afraid this would have to be obtained by a tailored search done by a dev (or by someone having access to lots of games).
• Hangi browseri kullaniyorsun?
Google Chrome v102
• Engellendiğinizde ekranda ne belirdi (Boş ekran? Oyun arayüzünün bir parçası mı? Hata mesajı?)
The following stats would be welcome:
-Number of time "Rest" was used
- Total number of workers used
- Number of unused workers (to see whether that also includes all your workers on "Rest" rounds)
- Number of actions taken
- Tech card taken (0 or 1, empty if not present so that the average doesn't take into account games played without them)
- coins earned (could be split between various sources of coins)
- coins spent
- wars lost (0 to 4)
There are also lots of possibilities that would be quite verbose but still welcome:
- you could have a line for points gained with "culture" and one for points gained buy "build".. etc. But this would also require a good definition: if culture gives you 4 points thanks to a tech and a civ, how much of that is counted as "points from culture"...
- number of time each action was taken (yeah, not practical)
- number of time (0 or 1) each civ was risen. (Yeah, I know, really really not practical)
--------------------------
On a different track:
"Total number of workers" is not very clear: what is happens if you have say 2 workers and rise a civ with 3 workers, does the stat get +1 or does it get +3 ? (And what if you do the opposite)
--------------------------
Also interesting would be to know which 1st civs most often lead to victory (or to what average score or position they lead to) and similarly, stats about how well a 1st or 2nd or... players fare in general.
I don't however see any practical way that this can be achieved by the stats module, i'm afraid this would have to be obtained by a tailored search done by a dev (or by someone having access to lots of games).
• Hangi browseri kullaniyorsun?
Google Chrome v102
• Kuralların hangi kısmına BGA adaptasyonu tarafından saygı gösterilmedi
The following stats would be welcome:
-Number of time "Rest" was used
- Total number of workers used
- Number of unused workers (to see whether that also includes all your workers on "Rest" rounds)
- Number of actions taken
- Tech card taken (0 or 1, empty if not present so that the average doesn't take into account games played without them)
- coins earned (could be split between various sources of coins)
- coins spent
- wars lost (0 to 4)
There are also lots of possibilities that would be quite verbose but still welcome:
- you could have a line for points gained with "culture" and one for points gained buy "build".. etc. But this would also require a good definition: if culture gives you 4 points thanks to a tech and a civ, how much of that is counted as "points from culture"...
- number of time each action was taken (yeah, not practical)
- number of time (0 or 1) each civ was risen. (Yeah, I know, really really not practical)
--------------------------
On a different track:
"Total number of workers" is not very clear: what is happens if you have say 2 workers and rise a civ with 3 workers, does the stat get +1 or does it get +3 ? (And what if you do the opposite)
--------------------------
Also interesting would be to know which 1st civs most often lead to victory (or to what average score or position they lead to) and similarly, stats about how well a 1st or 2nd or... players fare in general.
I don't however see any practical way that this can be achieved by the stats module, i'm afraid this would have to be obtained by a tailored search done by a dev (or by someone having access to lots of games).
• Kural ihlali oyun tekrarında görünür mü? Eğer evet ise, hangi hareket numarası?
• Hangi browseri kullaniyorsun?
Google Chrome v102
• Hangi oyun aksiyonu yapmak istedin?
The following stats would be welcome:
-Number of time "Rest" was used
- Total number of workers used
- Number of unused workers (to see whether that also includes all your workers on "Rest" rounds)
- Number of actions taken
- Tech card taken (0 or 1, empty if not present so that the average doesn't take into account games played without them)
- coins earned (could be split between various sources of coins)
- coins spent
- wars lost (0 to 4)
There are also lots of possibilities that would be quite verbose but still welcome:
- you could have a line for points gained with "culture" and one for points gained buy "build".. etc. But this would also require a good definition: if culture gives you 4 points thanks to a tech and a civ, how much of that is counted as "points from culture"...
- number of time each action was taken (yeah, not practical)
- number of time (0 or 1) each civ was risen. (Yeah, I know, really really not practical)
--------------------------
On a different track:
"Total number of workers" is not very clear: what is happens if you have say 2 workers and rise a civ with 3 workers, does the stat get +1 or does it get +3 ? (And what if you do the opposite)
--------------------------
Also interesting would be to know which 1st civs most often lead to victory (or to what average score or position they lead to) and similarly, stats about how well a 1st or 2nd or... players fare in general.
I don't however see any practical way that this can be achieved by the stats module, i'm afraid this would have to be obtained by a tailored search done by a dev (or by someone having access to lots of games).
• Bu oyun eylemini tetiklemek için ne yapmaya çalışıyorsun?
• Bunu yapmaya çalıştığınızda ne oldu (hata mesajı, oyun durum çubuğu mesajı, ...)?
• Hangi browseri kullaniyorsun?
Google Chrome v102
• Oyunun hangi aşamasında sorun oluştu (mevcut oyun talimatı neydi)?
The following stats would be welcome:
-Number of time "Rest" was used
- Total number of workers used
- Number of unused workers (to see whether that also includes all your workers on "Rest" rounds)
- Number of actions taken
- Tech card taken (0 or 1, empty if not present so that the average doesn't take into account games played without them)
- coins earned (could be split between various sources of coins)
- coins spent
- wars lost (0 to 4)
There are also lots of possibilities that would be quite verbose but still welcome:
- you could have a line for points gained with "culture" and one for points gained buy "build".. etc. But this would also require a good definition: if culture gives you 4 points thanks to a tech and a civ, how much of that is counted as "points from culture"...
- number of time each action was taken (yeah, not practical)
- number of time (0 or 1) each civ was risen. (Yeah, I know, really really not practical)
--------------------------
On a different track:
"Total number of workers" is not very clear: what is happens if you have say 2 workers and rise a civ with 3 workers, does the stat get +1 or does it get +3 ? (And what if you do the opposite)
--------------------------
Also interesting would be to know which 1st civs most often lead to victory (or to what average score or position they lead to) and similarly, stats about how well a 1st or 2nd or... players fare in general.
I don't however see any practical way that this can be achieved by the stats module, i'm afraid this would have to be obtained by a tailored search done by a dev (or by someone having access to lots of games).
• Bir oyun kurmaya çalıştığınızda ne oldu (hata mesajı, oyun durum çubuğu mesajı, ...)?
• Hangi browseri kullaniyorsun?
Google Chrome v102
• Lütfen görüntü sorununu açıklayın. Bu hatanın bir ekran görüntüsüne sahipseniz (iyi uygulama), onu yüklemek ve bağlantıyı buraya kopyalamak / yapıştırmak için Imgur.com kullanabilirsiniz.
The following stats would be welcome:
-Number of time "Rest" was used
- Total number of workers used
- Number of unused workers (to see whether that also includes all your workers on "Rest" rounds)
- Number of actions taken
- Tech card taken (0 or 1, empty if not present so that the average doesn't take into account games played without them)
- coins earned (could be split between various sources of coins)
- coins spent
- wars lost (0 to 4)
There are also lots of possibilities that would be quite verbose but still welcome:
- you could have a line for points gained with "culture" and one for points gained buy "build".. etc. But this would also require a good definition: if culture gives you 4 points thanks to a tech and a civ, how much of that is counted as "points from culture"...
- number of time each action was taken (yeah, not practical)
- number of time (0 or 1) each civ was risen. (Yeah, I know, really really not practical)
--------------------------
On a different track:
"Total number of workers" is not very clear: what is happens if you have say 2 workers and rise a civ with 3 workers, does the stat get +1 or does it get +3 ? (And what if you do the opposite)
--------------------------
Also interesting would be to know which 1st civs most often lead to victory (or to what average score or position they lead to) and similarly, stats about how well a 1st or 2nd or... players fare in general.
I don't however see any practical way that this can be achieved by the stats module, i'm afraid this would have to be obtained by a tailored search done by a dev (or by someone having access to lots of games).
• Hangi browseri kullaniyorsun?
Google Chrome v102
• Lütfen görüntülenen metni kendi diliniz yerine İngilizce olarak kopyalayın/yapıştırın. Bu hatanın bir ekran görüntüsüne sahipseniz (iyi uygulama), onu yüklemek ve bağlantıyı buraya kopyalamak / yapıştırmak için Imgur.com kullanabilirsiniz.
The following stats would be welcome:
-Number of time "Rest" was used
- Total number of workers used
- Number of unused workers (to see whether that also includes all your workers on "Rest" rounds)
- Number of actions taken
- Tech card taken (0 or 1, empty if not present so that the average doesn't take into account games played without them)
- coins earned (could be split between various sources of coins)
- coins spent
- wars lost (0 to 4)
There are also lots of possibilities that would be quite verbose but still welcome:
- you could have a line for points gained with "culture" and one for points gained buy "build".. etc. But this would also require a good definition: if culture gives you 4 points thanks to a tech and a civ, how much of that is counted as "points from culture"...
- number of time each action was taken (yeah, not practical)
- number of time (0 or 1) each civ was risen. (Yeah, I know, really really not practical)
--------------------------
On a different track:
"Total number of workers" is not very clear: what is happens if you have say 2 workers and rise a civ with 3 workers, does the stat get +1 or does it get +3 ? (And what if you do the opposite)
--------------------------
Also interesting would be to know which 1st civs most often lead to victory (or to what average score or position they lead to) and similarly, stats about how well a 1st or 2nd or... players fare in general.
I don't however see any practical way that this can be achieved by the stats module, i'm afraid this would have to be obtained by a tailored search done by a dev (or by someone having access to lots of games).
• Bu metin çeviri sisteminde mevcut mu? Evet ise 24 saatten fazla bir süredir tercüme edildi mi?
• Hangi browseri kullaniyorsun?
Google Chrome v102
• Lütfen önerinizi tam ve net olarak açıklayın, böylece ne demek istediğinizi mümkün olduğunca kolay anlayabiliriz.
The following stats would be welcome:
-Number of time "Rest" was used
- Total number of workers used
- Number of unused workers (to see whether that also includes all your workers on "Rest" rounds)
- Number of actions taken
- Tech card taken (0 or 1, empty if not present so that the average doesn't take into account games played without them)
- coins earned (could be split between various sources of coins)
- coins spent
- wars lost (0 to 4)
There are also lots of possibilities that would be quite verbose but still welcome:
- you could have a line for points gained with "culture" and one for points gained buy "build".. etc. But this would also require a good definition: if culture gives you 4 points thanks to a tech and a civ, how much of that is counted as "points from culture"...
- number of time each action was taken (yeah, not practical)
- number of time (0 or 1) each civ was risen. (Yeah, I know, really really not practical)
--------------------------
On a different track:
"Total number of workers" is not very clear: what is happens if you have say 2 workers and rise a civ with 3 workers, does the stat get +1 or does it get +3 ? (And what if you do the opposite)
--------------------------
Also interesting would be to know which 1st civs most often lead to victory (or to what average score or position they lead to) and similarly, stats about how well a 1st or 2nd or... players fare in general.
I don't however see any practical way that this can be achieved by the stats module, i'm afraid this would have to be obtained by a tailored search done by a dev (or by someone having access to lots of games).
• Hangi browseri kullaniyorsun?
Google Chrome v102
Rapor geçmişi
Bu rapora ekleme yap
- Başka bir masa ID / hareket ID
- F5 sorunu çözdü mü?
- Bu sorun cok mu oluyor ? Her zaman mi ? Tesadüfen mi ?
- Bu hatanın bir ekran görüntüsüne sahipseniz (iyi uygulama), onu yüklemek ve bağlantıyı buraya kopyalamak / yapıştırmak için Imgur.com kullanabilirsiniz.