Carson City
Carson City, dört turda oynanan stratejik bir oyundur ve her turda oyuncular, belirli avantajlar sağlayan yedi karakterden birini seçerler.
Karakterler seçildikten sonra, kovboylarınız bina, ev veya yol inşa etmenizi; arazi talep etmenizi; para kazanmanızı; ya da zafer puanı almanızı sağlayan eylem alanlarına yerleştirilir. Aynı konumda birden fazla oyuncu varsa, düello zamanı geldi demektir! Zarları atın ve son ayakta kalan olup ganimeti alın!
Oyun sırasında, arsalarınız, tabancalarınız (kiralık yardım) ve binalarınız için zafer puanları kazanmanızı sağlayan çeşitli eylemler yapabilirsiniz. Oyunun sonunda binalarınız, evleriniz, dağlarınız ve paranız zafer puanlarınıza katkı sağlar ve en çok puanı alan kazanır. O halde silahşör takımınızı toplayın ve Carson City’de Vahşi Batı macerasına hazır olun!
Oyuncu sayisi: 2 - 6
Oyun süresi: 56 mn
karmaşıklık: 3 / 5
Carson City ve 1184 başka oyun online oyna.
İndirmeye gerek yok, direkt web tarayıcın üzerinden oynanabilir.
Arkadaşların ve dünyadaki binlerce oyuncuyla.
Ücretsiz.
Carson City ve 1184 başka oyun online oyna.
İndirmeye gerek yok, direkt web tarayıcın üzerinden oynanabilir.
Arkadaşların ve dünyadaki binlerce oyuncuyla.
Ücretsiz.
Kisa kural
How To Play
The game plays over 4 rounds and each round is divided into 4 phases. The game primary scores through collecting or buying points as an action.
Phase 1 - Choose Characters
Choose Characters in passing order (random on first turn) and get the character bonus. This decides the new turn order bases on the chosen characters number.
Phase 2 - Place Cowboys
Place your cowboys on actions in turn order until all players have passed, actions will be resolved in snake order. If you place on a spot with another player a duel will occur in the next phase.
Phase 3 - Resolve Actions
Following the snake resolve actions from 1-16, if two or more players on on the same spot a duel occurs.
Phase 4 - Clean Up
Building will move down the snake becoming cheaper and new ones added.
Duels
If several cowboys are on the same action or parcel of land a duel will occur, unless marked with an X through the Revolver icon.
The player with the highest strength will win.
Strength = Die Roll + Revolver Icons (on tokens, and characters) + Cowboys in your supply
Ties are broken by the person furthest left on the passing track.
Losing cowboys are merely injured instead of killed and returned to the players supply.
Actions
Eagle Valley Arms
Wages - Get $4 or buy a horse for $4. no duels.
Ammunition - Get 3 extra revolvers this round.
The Virginia & Truckee
Roads 1 - Get 3 road tokens.
Roads 2 - Get 1 road token. no duels.
Parcel Purchase
To buy a new parcel of land you place your cowboy in that square.
You may only buy parcels that no other players already own.
You may buy a parcel with a house or a mountain on it.
You must pay $1 plus $1 for each building, mountain or house in or adjacent to it.
George Alexander Construction
Building Purchase - Pay $ printed under the building and place the building on an empty property tile or save the building for later.
Deferred Placement - Place your saved buildings on empty property tiles
Nevada State Bank
Parcel Income - Get $2 per property tile you own.
Cowboy Income - Get $2 per revolver and cowboy in your personal supply.
Gambling Income - Roll 2 dice and get the result in $.
Building Income - Get $ from your buildings and resolve attacks on buildings.1
Town Council of Carson City
Parcel VP - Get 1 point for each pair of parcels.
Cowboy VP - Get 1 point for each pair of revolvers and cowboys in your personal supply.
Building VP - Get 1 point for each of your buildings placed on the board.
VP Purchase - Buy 1 point for either $5, $4, $3 or $2 each.
Round End
Spend money that is beyond your characters cash limit spending $10 each point.
Receive new cowboys.
Cowboys are not placed on 5, 7 or 11.
Buildings & Income
Some buildings give you more $ depending on what is adjacent to it and if you own other buildings. For each thing that raises the buildings income the token will turn clockwise so the black arrow points at it's income.
Adjacency is both orthogonal and diagonal!
| Num. | Building | Info |
|---|---|---|
| 20 | Houses | Never bought only placed as an effect of an action.
Used for adjacency in other buildings. |
| -- | Townhouses | Counts as two houses. |
| 6 | Ranch | $1 per empty adjacent parcels.
1 Revolver token on build. |
| 4 | Drugstore | $3 per Ranch and adjacent House. |
| 6 | Mine | $3 per Mine and Adjacent Mountain.
1 Revolver token on build. |
| 4 | Bank | $3 per Mine and adjacent House. |
| 3 | Saloon | $5 per adjacent House. |
| 3 | Hotel | $6 Income
Counts as 2 Houses |
| 2 | Church | Players can't attack adjacent buildings.
Counts as 1 House. |
| 2 | Prison | 2 Revolver tokens on build. |
| 2 | General Store | $3 per adjacent House and $6 per adjacent House owned by the player |
| 2 | Blacksmith | $5 Round 1, $10 Round 2, $15 Round 3, $20 Round 4 |
| 2 | School | Counts as 1 house |
| 1 | Station | 1 Vp for every 2 houses on the map |
| 1 | City Hall | Increase all building income by 1 step |
End of Game
The game ends after action 16 in the last round. On top of the victory points acquired during the game, players receive additional victory points for the following items:
- Buy 1 point for $6 each.
- Get 2 points for each building, house, or mountain you own.
