Cribbage
Cribbage, standart 52 kart destesi ve skoru tutmak için kullanılan özel bir cribbage tahtası ile oynanan, iki oyuncu için iyi bilinen bir İngiliz kart oyunudur. Cribbage, puan kazanmak için kartları çeşitli kombinasyonlarda oynamayı ve gruplandırmayı içeren hem toplama hem de toplama oyunudur.
Oyun üç aşamalıdır, ilk olarak, toplam 15 olan seri, floş ve kartların kombinasyonlarını oluşturmak için kartları gruplamak ve atmaktır. Bu aşamada her iki oyuncu da, dağıtıcı için ek puan alan 'beşiğe' kartları atmalıdır. İkinci olarak, oyuncular kartlarını dönüşümlü olarak oynamalı, 15 ve 31'e eşit çeşitli eşleşen kartlar, turlar ve puan toplamları kombinasyonları yapmaya çalışmalıdır. Son olarak, kartların alındığı ve diğer setlerin ve kombinasyonların puanlandığı 'gösteri'.
Cribbage, oldukça farklı bir tada ve terminolojiye sahip benzersiz ve eğlenceli bir oyundur. Hem beceri hem de şans unsurları içerir ve oyuncular bir dizi farklı hedefin peşinde koşmak arasında zor bir denge kurmalıdır.
Oyuncu sayisi: 2 - 4
Oyun süresi: 13 mn
karmaşıklık: 1 / 5
Cribbage ve 1184 başka oyun online oyna.
İndirmeye gerek yok, direkt web tarayıcın üzerinden oynanabilir.
Arkadaşların ve dünyadaki binlerce oyuncuyla.
Ücretsiz.
Cribbage ve 1184 başka oyun online oyna.
İndirmeye gerek yok, direkt web tarayıcın üzerinden oynanabilir.
Arkadaşların ve dünyadaki binlerce oyuncuyla.
Ücretsiz.
Kisa kural
Components
- The pegging board represents each player's score.
- Standard 52-card deck.
- Suits are equal in status.
- A = 1.
- J,Q,K = 10.
The deal
- The players cut for first deal, lowest card deals first.
- If tied, the deck is re-shuffled and re-cut.
2players⇨6cards in hand
3players⇨5cards in hand + 1🟔 to the crib
4players⇨5cards in hand & players sitting opposite each other are on a team.
The crib
- Each player chooses four cards to keep and discards the remainder face-down to form the "crib" to be used later by the dealer.
- Each player's hand and the crib are four cards.
| Alice's deal | Bob's deal (dealer) | ||
| 6♦J♥4♥7♣ | 🟔🟔 | 🟔🟔 | 5♠4♠2♠6♥ |
| Alice's hand | Bob's crib | Bob's hand | |
The starter
- The non-dealer (Alice) cuts the deck and the dealer reveals the top card of the bottom section, called "the starter" or "the cut".
- A Jack scores the dealer two points for "his heels".
- The starter is used later during "the show".
The play
- "The play" (or "pegging") starts with the non-dealer (Alice).
- Each player plays one card face up, stating the cumulative value, or "count", of the cards played so far.
- e.g. Alice plays 4♣ and says "four", Bob plays 7♥ and says "eleven" etc.
- The count must not exceed 31.
- Each player must keep playing until they are unable to play.
- A player who cannot play passes by saying "Go".
- The player that plays the last card scores 1 point for the "Go" or 2 points if the count is exactly 31.
- The count is then reset to zero and play resumes, starting with the player who passed by saying "Go".
- This is repeated until all cards in hands have been played.
Players can score additional points during "the play" according to the following rules:
- Fifteen
- count is exactly 15 ⇨ 2 points
- Run of 3
- in any order e.g. 6♠4♦5♠ ⇨ 3 points
- Run of 4
- ⇨ 4 points
- Each extra card in a run ⇨ +1 point
- Pair
- (same rank as the previous card) ⇨ 2 points
- Three of a kind
- (same rank as the previous cards) ⇨ 6 points (3 distinct pairs × 2 points)
- Four of a kind
- (same rank as the previous cards) ⇨ 12 points (6 distinct pairs × 2 points)
If a card completes more than one scoring combination, then all combinations are scored.
| Alice's hand | 6♦J♥4♥7♣ |
| Bob's hand (dealer) | 5♠4♠2♠6♥ |
| Player | Card | Count | Scoring action | Points |
| Alice | J♥ | 10 | ||
| Bob | 5♠ | 15 | Fifteen | 2 |
| Alice | 7♣ | 22 | ||
| Bob | 6♥ | 28 | Run of 3 | 3 |
| Alice | "Go" | |||
| Bob | 2♠ | 30 | "Go" < 31 | 1 |
| Alice | 6♦ | 6 | ||
| Bob | 4♠ | 10 | ||
| Alice | 4♥ | 14 | Pair + last card | 3 |
The show
- After "the play", each player starting with the non-dealer scores points.
- The dealer's hand is scored.
- The crib is revealed and scored by the dealer as an additional hand.
- Scoring the crib is the same as scoring a hand with the exception of a flush; a four-card flush in the crib is scored only if it is the same suit as the starter card (5 points).
The starter card is a fifth card shared with all hands. Scoring:
- Fifteen
- each separate combination = 15 ⇨ 2 points
- Run of three
- consecutive (regardless of suit) ⇨ 3 points
- Run of four
- consecutive (regardless of suit) ⇨ 4 points
- Run of five
- consecutive (regardless of suit) ⇨ 5 points
- Pair
- ⇨ 2 points
- Three of a kind
- ⇨ 6 points
- Four of a kind
- ⇨ 12 points
- Flush
- all four cards in the hand are of the same suit ⇨ 4 points.
- Note: this is the only rule that does not apply to the crib.
- Flush
- the starter card is of the same suit ⇨ 5 points
- Jack
- of the same suit ("His nob") as the starter card ⇨ 1 point
Common combinations are often scored as a group.
- "double run" e.g. 2♠2♣3♦4♠ :
- two runs of three 2♠3♦4♠, 2♣3♦4♠ + pair 2♠2♣ ⇨ 2 × 3 + 2 = 8 points.
- "triple run" e.g. 2♠2♣2♥3♦4♠ :
- three runs of three 2♠3♦4♠, 2♣3♦4♠, 2♥3♦4♠ + three of a kind 2♠2♣2♥ ⇨ 3 × 3 + 6 = 15 points.
- "double-double run" e.g. 2♠3♦3♥4♠4♣ :
- four runs of three 2♠3♦4♠, 2♠3♦4♣, 2♠3♥4♠, 2♠3♥4♣ and two pairs 3♦3♥, 4♠4♣ ⇨ 4 × 3 + 2 × 2 = 16 points.
Combined runs may also include fifteen-twos. A 24 hand, a large commonly seen, can comprise a double-double run and four fifteen-twos.
- e.g. 4♠4♦5♥5♠6♣, 6♠7♦7♥8♠8♣.
| Starter | 5♥ |
| Alice's hand | 6♦J♥4♥7♣ |
| Bob's hand (dealer) | 5♠4♠2♠6♥ |
| Bob's crib | 10♠8♦K♣8♣ |
| Hand | Cards | Scoring action | Points |
| Alice's hand | J♥5♥ | Fifteen | 2 |
| 6♦5♥4♥ | Fifteen | 2 | |
| 4♥5♥6♦7♣ | Run of 4 | 4 | |
| J♥ | Jack = starter suit | 1 | |
| Total | 9 | ||
| Bob's hand | 6♥5♠4♠ | Fifteen | 2 |
| 6♥5♥4♠ | Fifteen | 2 | |
| 4♠5♠5♥6♥ | 2 × run of 3 + pair | 8 | |
| Total | 12 | ||
| Bob's crib | 10♠5♥ | Fifteen | 2 |
| K♣5♥ | Fifteen | 2 | |
| 8♦8♣ | Pair | 2 | |
| Total | 6 |
After the dealer's crib is scored, the next player becomes dealer. As in the first round, the next round starts with the deal.
Game end
- A player wins the game immediately with a score 121 or more.
- This can occur during the cut, the play or the show.
- e.g. during "the show", the non-dealer (Alice) scores 122 and the dealer does not count their hand nor their crib.
- e.g. the dealer wins the game on "the cut" of a Jack ("his heels").
