Oriflamme
2020 yılının Fransız 'As d'Or' ödülünü kazanmıştır.
Bu taktik kart oyununda sırayla gizli kartlar oynanır. Oyuncular, etkilerini taktiksel olarak ortaya çıkararak ve etkinleştirerek onları aşabilir veya ortadan kaldırabilir, çünkü tüm oyuncular aynı hedefe sahiptir - aileleri için en fazla etki puanını toplamak ve böylece oyunu kazanmak.
Oyuncu sayisi: 3 - 5
Oyun süresi: 10 mn
karmaşıklık: 2 / 5
Oriflamme ve 959 başka oyun online oyna.
İndirmeye gerek yok, direkt web tarayıcın üzerinden oynanabilir.
Arkadaşların ve dünyadaki binlerce oyuncuyla.
Ücretsiz.
Oriflamme ve 959 başka oyun online oyna.
İndirmeye gerek yok, direkt web tarayıcın üzerinden oynanabilir.
Arkadaşların ve dünyadaki binlerce oyuncuyla.
Ücretsiz.
Kisa kural
Objective
- In Oriflamme (Citadels 2), players play for 6 rounds by playing influence cards and activating them.
- To seize power, you must conspire, fight and deduce how others will play.
- The player with the highest influence after 6 rounds wins!
Setup
- Each player takes 10 cards of their colour and removes 3 randomly.
- Everyone starts with 1 influence.
- The resolution direction is placed.
Game play
- Each round consists of 2 phases.
- After the phases are played, the first player tile is passed to the left.
Placement Phase
- The first player chooses a card and places it face down in the middle of the table.
- The next player places another card to the left or right of all cards already placed.
- You cannot play between cards.
- Starting from the second round, you may place a card on top of your own card already in play.
- While a card is underneath another card, it cannot be targeted or revealed.
- It cannot gain influence or use its ability.
- Once everyone has played a card, the placement phase is over.
Resolution Phase
- Starting from the first card, players choose whether to reveal them.
- If the card is not revealed, 1 influence is placed on it.
- If the card is revealed, apply the card's effect and take all influences on it.
- Repeat until the end of the queue is reached.
- Each time you eliminate a card, you get 1 influence.
- Cards in the queue will remain until they are discarded or eliminated.
- Cards in the same family can be stacked.
- However, a covered card can never be revealed or targeted.
Game End
- The game ends when 6 rounds are played.
- Influences still on the cards do not count.
- The player with the most influence wins.
- In case of a tie, the tied player with the most cards in the influence queue wins.
Abilities of Influences
- Ambush: If revealed by another card, discard that card and gain 4 influence, otherwise, gain 1 influence and discard ambush with any influence on it.
- Archer: Eliminate the first or last card from the queue.
- Assassination: Eliminate any card in the queue. Discard assassination.
- Conspiracy: Gain double the amount of influence on the card. Discard conspiracy.
- Heir: If there are no other cards revealed with the same name, gain 2 influence.
- Lord: Earn 1 influence, plus 1 influence per adjacent card in your family.
- Royal Decree: Move a card wherever you want in the queue. Discard royal decree.
- Shapeshifter: Copy the ability (not the name) of an adjacent card.
- Soldier: Eliminate an adjacent card.
- Spy: Steal 1 influence from a player with a card adjacent to the spy.